public IEnumerable <Group> GetUserGroups(ObjectId userId) { IEnumerable <Group> userGrops = (from g in GroupsRepository.GetAll() where g.IdsOfGroupMembers.Contains(userId) select g).ToList(); return(userGrops); }
private static void LoadCoreEntities() { //Group loading GroupEntityFactory factory = new GroupEntityFactory(); RoleplayContext ctx = Singletons.RoleplayContextFactory.Create(); using (GroupsRepository repository = new GroupsRepository(ctx)) { foreach (GroupModel group in repository.GetAll()) { factory.Create(group); } } }
public async Task <IActionResult> Index() { IEnumerable <UserTask> tasks = await TasksRepository.GetAll(); IEnumerable <TaskGroup> groups = await GroupsRepository.GetAll(); foreach (var task in tasks) { if (!groups.Any(g => g.UserTasks != null && g.UserTasks.Any(t => t.Id == task.Id))) { await TasksRepository.Delete(task.Id); } } ViewData.Model = (await GroupsRepository.GetAll()).ToList(); return(View()); }
public IEnumerable <Group> GetAll(string UserId) { return(_repo.GetAll(UserId)); }
public void OnGet(int id) { Item = mItem.Find(id); AllGroups = mGroups.GetAll(); }
public void OnGet() { AllItems = _mItem.GetAll(); AllGroups = mGroup.GetAll(); }
public void OnGet(int id) { Item = mItem.Find(id); AllGroups = g_Method.GetAll(); }
public void OnGet() { AllGroups = g_Method.GetAll(); }