Beispiel #1
0
        protected virtual void TurretTargeterTick()
        {
            if (cannonTarget.IsValid && currentRotation == rotationTargeted && !TargetLocked)
            {
                TargetLocked = true;
                ResetPrefireTimer();
            }
            if (cannonTarget.Cell.IsValid)
            {
                if (IsTargetable && !CannonTargeter.TargetMeetsRequirements(this, cannonTarget))
                {
                    SetTarget(LocalTargetInfo.Invalid);
                    TargetLocked = false;
                    return;
                }
                if (PrefireTickCount > 0)
                {
                    if (cannonTarget.HasThing)
                    {
                        rotationTargeted = TurretLocation.AngleToPointRelative(cannonTarget.Thing.DrawPos);
                        if (attachedTo != null)
                        {
                            rotationTargeted += attachedTo.TurretRotation;
                        }
                    }
                    else
                    {
                        rotationTargeted = TurretLocation.ToIntVec3().AngleToCell(cannonTarget.Cell, vehicle.Map);
                        if (attachedTo != null)
                        {
                            rotationTargeted += attachedTo.TurretRotation;
                        }
                    }

                    if (turretDef.autoSnapTargeting)
                    {
                        currentRotation = rotationTargeted;
                    }

                    if (TargetLocked && ReadyToFire)
                    {
                        float facing = cannonTarget.Thing != null ? (cannonTarget.Thing.DrawPos - TurretLocation).AngleFlat() : (cannonTarget.Cell - TurretLocation.ToIntVec3()).AngleFlat;
                        GenDraw.DrawAimPieRaw(TurretLocation + new Vector3(turretRenderOffset.x + aimPieOffset.x, 0.5f, turretRenderOffset.y + aimPieOffset.y).RotatedBy(TurretRotation), facing, (int)(PrefireTickCount * 0.5f));
                        PrefireTickCount--;
                    }
                }
                else if (ReadyToFire)
                {
                    if (IsTargetable && RotationIsValid && targetPersists && (cannonTarget.Pawn is null || !SetTargetConditionalOnThing(LocalTargetInfo.Invalid)))
                    {
                        GroupTurrets.ForEach(t => t.PushTurretToQueue());
                    }
                    else if (FullAuto)
                    {
                        GroupTurrets.ForEach(t => t.PushTurretToQueue());
                    }
                }
            }
Beispiel #2
0
 public override CompCannons.TurretData GenerateTurretData()
 {
     return(new CompCannons.TurretData()
     {
         shots = CurrentFireMode.shotsPerBurst,
         ticksTillShot = (CurrentFireMode.ticksBetweenShots / GroupTurrets.Count) * GroupTurrets.FindIndex(t => t == this),
         turret = this
     });
 }