public HexagonGroup(OffsetCoordinate a, OffsetCoordinate b, OffsetCoordinate c, GroupRotation rotation) { A = a; B = b; C = c; Rotation = rotation; }
#pragma warning restore 0649 public void UpdateRotation(GroupRotation groupRotation) { if (groupRotation == GroupRotation.TwoHexagonsLeft) { //because i don't have perfect centerized group texture for this game outlineSprite.transform.localPosition = Vector3.right * 0.36f; outlineSprite.transform.eulerAngles = Vector3.forward * 180f; } else { outlineSprite.transform.localPosition = Vector3.left * 0.36f; outlineSprite.transform.eulerAngles = Vector3.forward * 0; } }