private void Update() { if (!_isInitialised) { _groupComponents = FabricManager.Instance.gameObject.GetComponentsInChildren <GroupComponent>(); _isInitialised = true; } if (_presetList != null) { for (int i = 0; i < _presetList.Length; i++) { Preset preset = _presetList[i]; if (preset.HasEventNameSet() && preset.IsEventActive()) { AddPreset(preset); } } } if (_groupComponents == null) { return; } for (int j = 0; j < _groupComponents.Length; j++) { GroupComponent groupComponent = _groupComponents[j]; float num = 0f; float num2 = 1f; for (int k = 0; k < _activePresets.Count; k++) { Preset preset2 = _activePresets[k]; if (preset2.HasEventNameSet() && !preset2.IsEventActive() && !preset2.IsDeactivating) { preset2.Deactivate(); } if (preset2.IsActive()) { GroupPreset groupComponentByID = preset2.GetGroupComponentByID(groupComponent.GetInstanceID()); if (groupComponentByID != null) { num += groupComponentByID.CalculateVolume(); num2 *= groupComponentByID.CalculatePitch(); } } else { _activePresets.Remove(preset2); } } float value = AudioTools.DBToLinear(num); AudioTools.Limit(ref value, 0f, 1f); groupComponent.MixerVolume = value; groupComponent.MixerPitch = num2; } }
public async Task <IActionResult> OnGet(int?presetid) { if (presetid == null) { return(NotFound()); } GroupPreset = await _context.GroupPresets.FindAsync(presetid); return(Page()); }
public GroupPreset GetGroupComponentByName(string Name) { for (int i = 0; i < _groupPreset.Length; i++) { GroupPreset groupPreset = _groupPreset[i]; if (groupPreset.GroupComponent != null && Name == groupPreset.Name) { return(groupPreset); } } return(null); }
public GroupPreset GetGroupComponentByNameSlow(string Name) { _groupPreset = GetComponents <GroupPreset>(); for (int i = 0; i < _groupPreset.Length; i++) { GroupPreset groupPreset = _groupPreset[i]; if ((bool)groupPreset.GroupComponent && groupPreset.GroupComponent.name == Name) { return(groupPreset); } } return(null); }
public void SwitchFromPreset(Preset sourcePreset) { if (_groupPreset == null) { return; } for (int i = 0; i < sourcePreset._groupPreset.Length; i++) { GroupPreset groupComponentByID = GetGroupComponentByID(sourcePreset._groupPreset[i].GroupComponent.GetInstanceID()); if (groupComponentByID != null) { groupComponentByID.SwitchFromPreset(sourcePreset._groupPreset[i]); } } sourcePreset.Reset(); }
public async Task <IActionResult> OnPostAsync() { GroupPreset groupPresetToDelete = await _context.GroupPresets .FindAsync(GroupPreset.ID); try { _context.GroupPresets.Remove(groupPresetToDelete); await _context.SaveChangesAsync(); } catch { return(new JsonResult("Cannot update!")); } return(RedirectToPage("./Index")); }
private async Task UpdateCameraGroupingAssignments(GroupPreset presetToUpdate, List <int> newCameraCollection) { var oldCameraCollection = presetToUpdate.CameraGroupingAssignments .Select(cga => cga.CameraID).ToList(); //camera ids var allCameras = await _context.Cameras.ToListAsync(); foreach (var thisCamera in allCameras) { if (newCameraCollection.Contains(thisCamera.ID)) //if selected { if (oldCameraCollection.Contains(thisCamera.ID)) //if exists in the database { //do nothing for now, nothing to update } else //if does not exist in the database { presetToUpdate.CameraGroupingAssignments.Add( //add new CameraGroupingAssignment { GroupPresetID = presetToUpdate.ID, CameraID = thisCamera.ID }); } } else //if not selected { if (oldCameraCollection.Contains(thisCamera.ID)) //if exists in the database { var cameraToRemove = presetToUpdate.CameraGroupingAssignments .FirstOrDefault(cga => cga.CameraID == thisCamera.ID); presetToUpdate.CameraGroupingAssignments.Remove(cameraToRemove); //remove } } } await _context.SaveChangesAsync(); }
private async Task UpdateBoardGroupingAssignments(GroupPreset presetToUpdate, List <int> newBoardCollection) { var oldBoardCollection = presetToUpdate.BoardGroupingAssignments .Select(bga => bga.BoardID).ToList(); //board ids var allBoards = await _context.Boards.ToListAsync(); foreach (var thisBoard in allBoards) { if (newBoardCollection.Contains(thisBoard.ID)) //if selected { if (oldBoardCollection.Contains(thisBoard.ID)) //if exists in the database { //do nothing for now, nothing to update } else //if does not exist in the database { presetToUpdate.BoardGroupingAssignments.Add( //add new BoardGroupingAssignment { GroupPresetID = presetToUpdate.ID, BoardID = thisBoard.ID }); } } else //if not selected { if (oldBoardCollection.Contains(thisBoard.ID)) //if exists in the database { var memberToRemove = presetToUpdate.BoardGroupingAssignments .FirstOrDefault(bga => bga.BoardID == thisBoard.ID); presetToUpdate.BoardGroupingAssignments.Remove(memberToRemove); //remove } } } await _context.SaveChangesAsync(); }
public void AddGroupComponent(GroupComponent groupComponent) { GroupPreset groupPreset = base.gameObject.AddComponent <GroupPreset>(); groupPreset.Init(groupComponent); }
public void SwitchFromPreset(GroupPreset sourcePreset) { _volumeParameter.Reset(sourcePreset._volume); _pitchParameter.Reset(sourcePreset._pitch); Activate(); }