Beispiel #1
0
 public void Execute()
 {
     for (i = 0; i < pokemonMoveDatas.Length; i++)
     {
         if (!pokemonMoveDatas[i].isValid)
         {
             //we have a valid pokemon move data
             if (parents[i].isValid)
             {
                 //remove EntityChild from parent
                 ecb.RemoveComponent <EntityChild>(parents[i].entity);
                 //lets remove the PokemonMoveDataEntity Component so it no longer fires the PokemonMoveDataEntity Job
                 ecb.RemoveComponent <PokemonMoveDataEntity>(parents[i].entity);
                 //		ecb.RemoveComponent<EntityChild>(parents[i].entity); <-outdated (EntityChild was removed)
                 GroupIndexInfo gii = parentInfos[i];
                 gii.Revert = true;
                 gii.Update = true;
                 ecb.SetComponent(parents[i].entity, gii);
             }
             //remove the EntityParent Component so the Entity no longer follows the Pokemon Entity
             ecb.RemoveComponent <EntityParent>(pokemonMoveDataEntities[i]);
             //if the Pokemon Move has particles then request to get them removed
             if (pokemonMoveDatas[i].hasParticles)
             {
                 ecb.AddComponent(pokemonMoveDataEntities[i], new ParticleSystemRemoveRequest {
                 });
             }
             //add the pokemon remove request
             ecb.AddComponent(pokemonMoveDataEntities[i], new PokemonMoveEntityRemoveRequest {
             });
         }
     }
     for (i = 0; i < pokemonMoveEntityEntities.Length; i++)
     {
         //destroy entities that match these conditions
         if (!pokemonMoveRemoveDatas[i].hasParticles)
         {
             ecb.DestroyEntity(pokemonMoveEntityEntities[i]);
         }
         else if (!hasParticleRemoveRequest.Exists(pokemonMoveEntityEntities[i]))
         {
             ecb.DestroyEntity(pokemonMoveEntityEntities[i]);
         }
     }
 }
Beispiel #2
0
        /// <summary>
        /// Sets the RenderMesh of the given parameters
        /// </summary>
        /// <param name="entityManager">EntityManager</param>
        /// <param name="entity">PokemonMove Entity</param>
        /// <param name="pokemonMoveName">name of the pokemonMove</param>

        /*	public static void SetPokemonMoveRenderMesh(EntityManager entityManager,Entity entity, string pokemonMoveName)
         *      {
         *      //	Debug.Log("Pokemon/PokemonMoves/" + pokemonMoveName + "/" + pokemonMoveName);
         *              GameObject go = Resources.Load("Pokemon/PokemonMoves/"+pokemonMoveName+"/"+pokemonMoveName) as GameObject;
         *              if (go != null)
         *              {
         *                      entityManager.SetSharedComponentData(entity, new RenderMesh
         *                      {
         *                              mesh = go.GetComponent<MeshFilter>().sharedMesh,
         *                              castShadows = UnityEngine.Rendering.ShadowCastingMode.On,
         *                              material = go.GetComponent<MeshRenderer>().sharedMaterial,
         *                              receiveShadows = true
         *                      });
         *              }
         *              else Debug.LogError("Failed to load pokemon move mesh");
         *      }*/
        /// <summary>
        /// Initializes the pokemon move entity
        /// </summary>
        /// <param name="entityManager">EntityManager</param>
        /// <param name="name">name of the pokemon move</param>
        /// <param name="orgEntity">the Entity that executed the move</param>
        /// <param name="entity">the PokemonMove Entity</param>
        /// <param name="ped">PokemonEntityData</param>
        public static void ExecutePokemonMove(EntityManager entityManager, string name, ByteString30 pokemonName, Entity orgEntity, Entity entity, PokemonEntityData ped, GroupIndexSystem groupIndexSystem)
        {
            //test if a move is already being executed on the entity parent
            if (!entityManager.HasComponent <EntityChild>(orgEntity))
            {
                entityManager.AddComponentData <EntityChild>(orgEntity, new EntityChild {
                    entity = entity, isValid = true, followChild = false
                });
                if (groupIndexSystem == null)
                {
                    Debug.LogError("GroupIndexSystem is null");
                }
                Debug.Log("executing pokemon move \"" + name + "\"");
                PokemonMoveDataSpawn  pmds = getPokemonMoveDataSpawn(entityManager, name, orgEntity, ped);
                PlayerInput           pi   = entityManager.GetComponentData <PlayerInput>(orgEntity);
                PokemonMoveDataEntity pmde = GetPokemonMoveDataEntity(new ByteString30(name), ped, pi.forward);
                if (pmds.hasEntity)
                {
                    entityManager.SetComponentData(entity, new EntityParent {
                        entity = orgEntity, isValid = true, followParent = true
                    });
                    if (pmds.projectOnParentInstead)
                    {
                        //				if (pmde.isValid) Debug.Log("It be valid!");
                        entityManager.AddComponentData(orgEntity, pmde);
                        pmde.preformActionsOn = false;
                    }
                }
                CoreData cd = entityManager.GetComponentData <CoreData>(orgEntity);
                entityManager.AddComponentData <CoreData>(entity, new CoreData(new ByteString30(name), new ByteString30("PokemonMove"), cd.size, cd.scale));

                //get Pokemon's GroupIndex
                GroupIndexInfo gii = entityManager.GetComponentData <GroupIndexInfo>(orgEntity);
                gii.CurrentGroupIndex = groupIndexSystem.GetNextEmptyGroup();
                gii.Update            = true;
                entityManager.SetComponentData(orgEntity, gii);
                int a = groupIndexSystem.ExludeGroupIndexNumber(gii.CurrentGroupIndex);
                //		Debug.Log("AAAAAAAAAAAAA "+a);
                //add group index but we want this to
                gii = new GroupIndexInfo
                {
                    CurrentGroupIndex  = gii.CurrentGroupIndex,
                    OldGroupIndex      = 0,
                    OriginalGroupIndex = gii.CurrentGroupIndex,
                    Update             = true,
                };
                entityManager.AddComponentData(entity, gii);
                //add/set collider
                if (pmds.hasCollider)
                {
                    if (entityManager.HasComponent <PhysicsCollider>(entity))
                    {
                        entityManager.SetComponentData(entity, pmds.physicsCollider);
                    }
                    else
                    {
                        entityManager.AddComponentData(entity, pmds.physicsCollider);
                    }
                }
                if (pmds.hasDamping)
                {
                    if (entityManager.HasComponent <PhysicsDamping>(entity))
                    {
                        entityManager.SetComponentData(entity, pmds.physicsDamping);
                    }
                    else
                    {
                        entityManager.AddComponentData(entity, pmds.physicsDamping);
                    }
                }
                if (pmds.hasGravityFactor)
                {
                    if (entityManager.HasComponent <PhysicsGravityFactor>(entity))
                    {
                        entityManager.SetComponentData(entity, pmds.physicsGravityFactor);
                    }
                    else
                    {
                        entityManager.AddComponentData(entity, pmds.physicsGravityFactor);
                    }
                }
                if (pmds.hasMass)
                {
                    if (entityManager.HasComponent <PhysicsMass>(entity))
                    {
                        entityManager.SetComponentData(entity, pmds.physicsMass);
                    }
                    else
                    {
                        entityManager.AddComponentData(entity, pmds.physicsMass);
                    }
                }
                if (entityManager.HasComponent <PokemonMoveDataEntity>(entity))
                {
                    entityManager.SetComponentData(entity, pmde);
                }
                else
                {
                    entityManager.AddComponentData(entity, pmde);
                }
                if (pmds.hasPhysicsVelocity)
                {
                    if (entityManager.HasComponent <PhysicsVelocity>(entity))
                    {
                        entityManager.SetComponentData(entity, pmds.physicsVelocity);
                    }
                    else
                    {
                        entityManager.AddComponentData(entity, pmds.physicsVelocity);
                    }
                }
                if (entityManager.HasComponent <Translation>(entity))
                {
                    entityManager.SetComponentData(entity, pmds.translation);
                }
                else
                {
                    entityManager.AddComponentData(entity, pmds.translation);
                }
                if (entityManager.HasComponent <Rotation>(entity))
                {
                    entityManager.SetComponentData(entity, pmds.rotation);
                }
                else
                {
                    entityManager.AddComponentData(entity, pmds.rotation);
                }
                //add particle stuff
                ParticleSystemSpawnData pssd = PokemonMoves.getPokemonMoveParticleSystemData(ped.PokedexNumber, name);
                if (pssd.isValid)
                {
                    Debug.Log("detected particleSystemspawn data");
                    entityManager.AddComponentData(entity, pssd);
                }
                else
                {
                    Debug.LogWarning("ExecutePokemonMove: Failed to get ParticleSystemSpawnData!");
                }
                if (pmds.hasParticles)
                {
                    entityManager.AddComponentData(entity, new ParticleSystemRequest {
                    });
                    entityManager.AddComponentData(entity, new ParticleSystemData {
                    });
                }
                if (!entityManager.HasComponent <Scale>(entity))
                {
                    entityManager.AddComponentData <Scale>(entity, new Scale {
                        Value = 1f
                    });
                }
                else
                {
                    entityManager.SetComponentData <Scale>(entity, new Scale {
                        Value = 1f
                    });
                }
                switch (name)
                {
                case "ThunderBolt":
                    Debug.Log("Spawning ThunderBolt");
                    //set name and render mesg
                    entityManager.SetName(entity, name);
                    //entityManager.SetSharedComponentData(entity, renderMesh);
                    PokemonDataClass.SetRenderMesh(entityManager, entity, pokemonName, 1);
                    break;

                case "Tackle":
                    entityManager.SetName(entity, name);
                    break;

                default: Debug.Log("Failed to set pokemon move data for \"" + name + "\""); break;
                }
                //
                PhysicsCollider op = entityManager.GetComponentData <PhysicsCollider>(orgEntity);
                op = entityManager.GetComponentData <PhysicsCollider>(orgEntity);
                PhysicsCollider tmpA = entityManager.GetComponentData <PhysicsCollider>(entity);
                //		Debug.Log("Chaned original entities collision filter to " + op.Value.Value.Filter.GroupIndex.ToString() + " with entity index = " + tmpA.Value.Value.Filter.GroupIndex.ToString());
            }
            else
            {
                //maybe cancel but for now we do nothing
            }
        }