Beispiel #1
0
        public override void Setup(IEventSystem eventSystem, IPoolManager poolManager, GroupFactory groupFactory)
        {
            base.Setup(eventSystem, poolManager, groupFactory);

            DeadEntities.OnAdd().Subscribe(entity =>
            {
                var viewComponent = entity.GetComponent <ViewComponent>();
                Observable.Timer(TimeSpan.FromSeconds(2)).Subscribe(_2 =>
                {
                    PoolManager.GetPool().RemoveEntity(entity);
                    GameObject.Destroy(viewComponent.Transforms[0].gameObject);
                }).AddTo(viewComponent.Disposer);
            }).AddTo(this.Disposer);

            var group = GroupFactory.AddTypes(new Type[] { typeof(ViewComponent), typeof(HealthComponent) }).Create();

            group.AddTo(this.Disposer);

            EventSystem.OnEvent <DamageEvent> ().Subscribe(_ =>
            {
                var targetHealth = _.Target.GetComponent <HealthComponent>();
                if (targetHealth.CurrentHealth.Value <= 0)
                {
                    return;
                }

                targetHealth.CurrentHealth.Value -= _.DamageAmount;

                if (targetHealth.CurrentHealth.Value <= 0)
                {
                    EventSystem.Publish(new DeathEvent(_.Attacker, _.Target));
                }
            }).AddTo(this);
        }