Beispiel #1
0
    void Update()
    {
        if (!keyDisabled)
        {
            moveHorizontal = Input.GetAxis("Horizontal");
            if (Input.GetKeyDown(KeyCode.UpArrow) || Input.GetKeyDown(KeyCode.W))
            {
                moveVertical = true;
            }
        }

        // Only allowing player to move away from wall- NEEDS WORK
        int test = groundWallChecks.WallDirection();

        if (test == -1 && moveHorizontal < 0)
        {
            moveHorizontal = 0;
        }
        else if (test == 1 && moveHorizontal > 0)
        {
            moveHorizontal = 0;
        }

        // press shift to run when on the ground
        if (Input.GetKey(KeyCode.LeftShift) && groundWallChecks.IsGround()) //TODO When jumping in air and let go of shift, it slows down
        {
            maxSpeed = 15f;
        }
        else
        {
            maxSpeed = 10f;
        }

        //changing animation if on the ground
        if (groundWallChecks.IsGround())
        {
            animator.SetBool("Grounded", true);
        }

        // flips char sprite when changing direction
        if ((moveHorizontal > 0 && !facingRight) || (moveHorizontal < 0 && facingRight))
        {
            Flip();
        }
    }
Beispiel #2
0
    void Update()
    {
        if (groundWallChecks.IsGround())
        {
            moveDown = false;

            //shakes camera if close enough
            CheckCameraDistance();
        }
        if (checkPosition())
        {
            moveDown = true;
        }
    }