public float CalculateDirection()
 {
     if (!tileScanner.UnitOnTheGround())
     {
         return(0f);
     }
     return(Mathf.Sign(player.transform.position.x - transform.position.x));
 }
Beispiel #2
0
    private float CalculateDirection()
    {
        Vector3 currentDirection = (flip.isFacingRight) ? Vector3.right : Vector3.left;

        if (tileScanner.UnitOnTheGround())
        {
            return(currentDirection.x);
        }
        else
        {
            return(-currentDirection.x);
        }
    }