void CheckIfTileTapped()
    {
        if (Input.GetMouseButtonDown(0))
        {
            Vector3    touch = Input.mousePosition;
            Ray        ray   = Camera.main.ScreenPointToRay(touch);
            RaycastHit hit;
            if (Physics.Raycast(ray, out hit, 1000.0f))
            {
                foreach (GameObject obj in tiles)
                {
                    GroundTile tile = obj.GetComponent <GroundTile> ();
                    if (hit.collider.gameObject == tile.gameObject)
                    {
                        tile.FadeStart(Time.time);
                        tile.tapped   = true;
                        aTileIsTapped = true;

//						currDestination = tile.transform;
//						MovePlayer ();

                        StartCoroutine(TapPowerDown(tile));
                        break;
                    }
                }
            }
        }
    }
Beispiel #2
0
    public void selectTile(GroundTile tile)
    {
        tile.FadeStart(Time.time);
        tile.tapped   = true;
        aTileIsTapped = true;

        Debug.Break();
        StartCoroutine(TapPowerDown(tile));
    }