/* * public bool IsFarFromGround() * { * return GroundProximityCheckerComponent.IsWithinRayDistance() == null; * } */ public bool IsCloseToGround() { return(GroundProximityCheckerComponent.IsWithinRayDistance() != null); }
public float?IsCloseToNavMeshSurface(out NavMeshHit hit) { return(GroundProximityCheckerComponent.IsWithinRayDistance(out hit)); }
public bool IsCloseToNavMeshSurface(float value, out NavMeshHit hit) { _surfaceDistance = GroundProximityCheckerComponent.IsWithinRayDistance(out hit); return(_surfaceDistance != null && _surfaceDistance.Value <= value); }
public float?IsCloseToSurface() { return(GroundProximityCheckerComponent.IsWithinRayDistance()); }