Beispiel #1
0
    void UpdatePlayerFieldOfView()
    {
        GroundMap.ComputeFov((int)Player.transform.position.x, (int)Player.transform.position.y, 8, true);
        ItemsMap.ComputeFov((int)Player.transform.position.x, (int)Player.transform.position.y, 8, true);

        foreach (var cell in GroundMap.GetAllCells())
        {
            if (GroundMap.IsInFov(cell.X, cell.Y))
            {
                GroundMap.SetCellProperties(cell.X, cell.Y, cell.IsTransparent, cell.IsWalkable, true);
            }
        }

        foreach (var cell in ItemsMap.GetAllCells())
        {
            if (ItemsMap.IsInFov(cell.X, cell.Y))
            {
                ItemsMap.SetCellProperties(cell.X, cell.Y, cell.IsTransparent, cell.IsWalkable, true);
            }
        }
    }