Beispiel #1
0
        private void OnHandPointerGripRelease(object sender, HandPointerEventArgs kinectHandPointerEventArgs)
        {
            this.lastGripReleaseTimeStamp = kinectHandPointerEventArgs.HandPointer.TimestampOfLastUpdate;

            if (this.Equals(kinectHandPointerEventArgs.HandPointer.Captured))
            {
                kinectHandPointerEventArgs.Handled = true;
                this.lastGripState = GripState.Released;
                this.DoTransformAnimations();

                if (this.scrollViewerInertiaScroller.AnimationState != AnimationState.Inertial)
                {
                    if (this.AttemptInertialScroll())
                    {
                        return;
                    }
                }

                if (this.scrollViewerInertiaScroller.SlowEnoughForSelection)
                {
                    kinectHandPointerEventArgs.HandPointer.Capture(null);
                }
            }

            gripStatus = "U";
        }
Beispiel #2
0
        private void HandleHandPointerGrip(HandPointer handPointer)
        {
            if (handPointer == null)
            {
                return;
            }

            if (this.capturedHandPointer != handPointer)
            {
                if (handPointer.Captured == null)
                {
                    // Only capture hand pointer if it isn't already captured
                    handPointer.Capture(this);
                }
                else
                {
                    // Some other control has capture, ignore grip
                    return;
                }
            }

            this.lastGripState     = GripState.Gripped;
            this.lastGripTimeStamp = handPointer.TimestampOfLastUpdate;
            this.scrollViewerInertiaScroller.Stop();
            this.gripPoint            = handPointer.GetPosition(this);
            this.startingScrollOffset = new Point(this.HorizontalOffset, this.VerticalOffset);
        }
Beispiel #3
0
 public void updateState()
 {
     if (handTracked == HandID.left)
     {
         float squeezeValue = OVRInput.Get(OVRInput.Axis1D.PrimaryHandTrigger);
         if (squeezeValue > 0.5f)
         {
             currentState = GripState.closed;
         }
         else
         {
             currentState = GripState.open;
         }
     }
     else if (handTracked == HandID.right)
     {
         float squeezeValue = OVRInput.Get(OVRInput.Axis1D.SecondaryHandTrigger);
         if (squeezeValue > 0.5f)
         {
             currentState = GripState.closed;
         }
         else
         {
             currentState = GripState.open;
         }
     }
 }
    // CONTROL

    public void ResetGripToOpen()
    {
        grip = 0.0f;
        fingerAController.ForceOpen(transform);
        fingerBController.ForceOpen(transform);
        gripState = GripState.Fixed;
    }
Beispiel #5
0
 public override void OnGraspedExit(Player arg_player)
 {
     m_enu_state = GripState.Neutoral;
     base.OnGraspedExit(arg_player);
     SetAbleGrasp(true);
     SetAbleRelease(false);
     arg_player.RigidbodyComponent.isKinematic = false;
 }
Beispiel #6
0
        public void SetGripState(GripState state)
        {
            if (m_CurrentGripState != state)
            {
                ControllerStyle style = ControllerGeometry.Style;
                if (style != ControllerStyle.InitializingSteamVR &&
                    style != ControllerStyle.None &&
                    style != ControllerStyle.Unset)
                {
                    bool manuallyAnimateGrips = (style == ControllerStyle.Vive ||
                                                 style == ControllerStyle.Wmr);

                    switch (state)
                    {
                    case GripState.Standard:
                        if (manuallyAnimateGrips)
                        {
                            ControllerGeometry.LeftGripMesh.transform.localPosition  = Vector3.zero;
                            ControllerGeometry.RightGripMesh.transform.localPosition = Vector3.zero;
                        }
                        ControllerGeometry.LeftGripMesh.material  = ControllerGeometry.BaseGrippedMaterial;
                        ControllerGeometry.RightGripMesh.material = ControllerGeometry.BaseGrippedMaterial;
                        break;

                    case GripState.ReadyToGrip:
                        if (manuallyAnimateGrips)
                        {
                            ControllerGeometry.LeftGripMesh.transform.localPosition =
                                m_ControllerGeometry.LeftGripPopOutVector;
                            Vector3 vRightPopOut = m_ControllerGeometry.LeftGripPopOutVector;
                            vRightPopOut.x *= -1.0f;
                            ControllerGeometry.RightGripMesh.transform.localPosition = vRightPopOut;
                        }
                        ControllerGeometry.LeftGripMesh.material  = m_ControllerGeometry.GripReadyMaterial;
                        ControllerGeometry.RightGripMesh.material = m_ControllerGeometry.GripReadyMaterial;
                        ControllerGeometry.LeftGripMesh.material.SetColor("_Color", m_Tint);
                        ControllerGeometry.RightGripMesh.material.SetColor("_Color", m_Tint);
                        break;

                    case GripState.Gripped:
                        if (manuallyAnimateGrips)
                        {
                            ControllerGeometry.LeftGripMesh.transform.localPosition =
                                m_ControllerGeometry.LeftGripPopInVector;
                            Vector3 vRightPopIn = m_ControllerGeometry.LeftGripPopInVector;
                            vRightPopIn.x *= -1.0f;
                            ControllerGeometry.RightGripMesh.transform.localPosition = vRightPopIn;
                        }
                        ControllerGeometry.LeftGripMesh.material  = m_ControllerGeometry.GrippedMaterial;
                        ControllerGeometry.RightGripMesh.material = m_ControllerGeometry.GrippedMaterial;
                        ControllerGeometry.LeftGripMesh.material.SetColor("_Color", m_Tint);
                        ControllerGeometry.RightGripMesh.material.SetColor("_Color", m_Tint);
                        break;
                    }
                }
            }
            m_CurrentGripState = state;
        }
Beispiel #7
0
 private void _onHandPointerGripRelease(object sender, HandPointerEventArgs kinectHandPointerEventArgs)
 {
     if (element.Equals(kinectHandPointerEventArgs.HandPointer.Captured))
     {
         kinectHandPointerEventArgs.Handled = true;
         this.lastGripStatus = GripState.Released;
         OnHandPointerGripRelease(kinectHandPointerEventArgs.HandPointer, gripPoint, kinectHandPointerEventArgs.HandPointer.GetPosition(element));
     }
 }
Beispiel #8
0
 private void OnHandPointerLostCapture(object sender, HandPointerEventArgs kinectHandPointerEventArgs)
 {
     if (this.capturedHandPointer == kinectHandPointerEventArgs.HandPointer)
     {
         this.capturedHandPointer           = null;
         this.lastGripStatus                = GripState.Released;
         kinectHandPointerEventArgs.Handled = true;
     }
 }
Beispiel #9
0
    // CONTROL

    public void ResetGripToOpen()
    {
        grip = 0.0f;
        UpdateFingersForGrip();
        fingerA.transform.localPosition = fingerAOpenPosition;
        fingerB.transform.localPosition = fingerBOpenPosition;

        gripState = GripState.Fixed;
    }
Beispiel #10
0
        /// <summary>
        /// Initializes a new instance of the KinectScrollViewer class.
        /// </summary>
        public KinectScrollViewer()
        {
            this.SetScrollBarVisualState("Stopped");
            this.lastGripState = GripState.Released;
            this.ClipToBounds  = true;

            if (!IsInDesignMode)
            {
                this.InitializeKinectScrollViewer();
            }
        }
Beispiel #11
0
 private void OnHandPointerLostCapture(object sender, HandPointerEventArgs kinectHandPointerEventArgs)
 {
     if (this.capturedHandPointer == kinectHandPointerEventArgs.HandPointer)
     {
         this.capturedHandPointer = null;
         this.lastGripState       = GripState.Released;
         this.scrollMoveTimer.Start();
         kinectHandPointerEventArgs.Handled = true;
         this.DoTransformAnimations();
     }
 }
Beispiel #12
0
        public override void OnGraspedEnter(Player arg_player)
        {
            m_enu_state = GripState.ENTER;

            SetAbleGrasp(false);
            SetAbleRelease(false);

            //新しい音でございます
            AudioManager.Instance.QuickPlaySE("SE_PlayerHand_grab");
            arg_player.RigidbodyComponent.velocity = Vector2.zero;

            m_enu_state = GripState.ENTER;
        }
        public ValorAjustavel()
        {
            InitializeComponent();

            this.lastGripState = GripState.Released;

            // Create KinectRegion binding
            this.kinectRegionBinder = new KinectRegionBinder(this);
            this.kinectRegionBinder.OnKinectRegionChanged += this.OnKinectRegionChanged;

            if (!IsInDesignMode)
            {
                this.InitializeKinectButtonBase();
            }
        }
Beispiel #14
0
        public DragDropElement()
        {
            lastGripState = GripState.Released;

            kinectRegionBinder = new KinectRegionBinder(this);
            kinectRegionBinder.OnKinectRegionChanged += OnKinectRegionChanged;

            KinectRegion.AddHandPointerEnterHandler(this, OnHandPointerEnter);
            KinectRegion.AddHandPointerMoveHandler(this, OnHandPointerMove);
            KinectRegion.AddHandPointerGotCaptureHandler(this, OnHandPointerCaptured);
            KinectRegion.AddHandPointerLostCaptureHandler(this, OnHandPointerLostCapture);
            KinectRegion.AddHandPointerGripHandler(this, OnHandPointerGrip);
            KinectRegion.AddHandPointerGripReleaseHandler(this, OnHandPointerGripRelease);
            KinectRegion.AddQueryInteractionStatusHandler(this, OnQueryInteractionStatus);
        }
Beispiel #15
0
        private void OnHandPointerPress(object sender, HandPointerEventArgs kinectHandPointerEventArgs)
        {
            if (this.Equals(kinectHandPointerEventArgs.HandPointer.Captured))
            {
                kinectHandPointerEventArgs.Handled = true;

                if (this.scrollViewerInertiaScroller.AnimationState == AnimationState.Inertial && kinectHandPointerEventArgs.HandPointer.IsInteractive)
                {
                    // release capture on a press event if we're in the middle of inertial scrolling
                    kinectHandPointerEventArgs.HandPointer.Capture(null);
                    this.lastGripState = GripState.Released;
                    this.scrollViewerInertiaScroller.Stop();
                }
            }
        }
Beispiel #16
0
        private void OnHandPointerMove(object sender, HandPointerEventArgs kinectHandPointerEventArgs)
        {
            if (element.Equals(kinectHandPointerEventArgs.HandPointer.Captured))
            {
                kinectHandPointerEventArgs.Handled = true;

                if (this.lastGripStatus == GripState.Released)
                {
                    return;
                }

                if (!kinectHandPointerEventArgs.HandPointer.IsInteractive)
                {
                    this.lastGripStatus = GripState.Released;
                }
            }
        }
Beispiel #17
0
        public override void OnGraspedStay(Player arg_player)
        {
            arg_player.RigidbodyComponent.isKinematic = true;

            if (m_enu_state == GripState.ENTER)
            {
                if (!arg_player.PlayableArm.IsUsing())
                {
                    SetAbleRelease(true);
                    m_enu_state = GripState.STAY;
                }
            }
            else if (m_enu_state == GripState.STAY)
            {
                arg_player.PlayableArm.TopPosition    = this.transform.position;
                arg_player.PlayableArm.BottomPosition = this.transform.position;
            }
        }
Beispiel #18
0
        private void HandleHandPointerGrip(HandPointer handPointer)
        {
            if (handPointer == null)
            {
                return;
            }

            if (this.capturedHandPointer != handPointer)
            {
                if (handPointer.Captured == null)
                {
                    handPointer.Capture(element);
                }
                else
                {
                    return;
                }
            }

            this.lastGripStatus = GripState.Gripped;
            this.gripPoint      = handPointer.GetPosition(element);
        }
        /// <summary>
        /// Initializes a new instance of the KinectScrollViewer class.
        /// </summary>
        public KinectScrollViewer()
        {
            this.SetScrollBarVisualState("Stopped");
            this.lastGripState = GripState.Released;
            this.ClipToBounds = true;

            if (!IsInDesignMode)
            {
                this.InitializeKinectScrollViewer();
            }
        }
        private void OnHandPointerMove(object sender, HandPointerEventArgs kinectHandPointerEventArgs)
        {
            if (this.Equals(kinectHandPointerEventArgs.HandPointer.Captured))
            {
                kinectHandPointerEventArgs.Handled = true;

                var currentPosition = kinectHandPointerEventArgs.HandPointer.GetPosition(this);

                this.sampleTracker.AddSample(currentPosition.X, currentPosition.Y, kinectHandPointerEventArgs.HandPointer.TimestampOfLastUpdate);
                this.lastTimeStamp = kinectHandPointerEventArgs.HandPointer.TimestampOfLastUpdate;
                if (this.lastGripState == GripState.Released)
                {
                    return;
                }

                if (this.scrollViewerInertiaScroller.AnimationState == AnimationState.Inertial)
                {
                    this.scrollViewerInertiaScroller.Stop();
                }

                if (!kinectHandPointerEventArgs.HandPointer.IsInteractive)
                {
                    if (this.AttemptInertialScroll())
                    {
                        this.lastGripState = GripState.Released;
                        return;                       
                    }
                }
                
                var diffVector = this.gripPoint - currentPosition;

                var horizontalScaleOrigin = 0.0;
                var verticalScaleOrigin = 0.0;
                this.horizontalScale = 1.0;
                this.verticalScale = 1.0;
                this.horizontalTranslation = 0.0;
                this.verticalTranslation = 0.0;
                const double EaseFactor = 1.0 / HorizontalTranslationMax;

                if (this.HorizontalScrollBarVisibility != ScrollBarVisibility.Disabled)
                {
                    var scrollOffset = diffVector.X + this.startingScrollOffset.X;
                    this.ScrollToHorizontalOffset(scrollOffset);

                    if (scrollOffset < 0)
                    {
                        var easedOutTranslation = Math.Tanh(-scrollOffset * EaseFactor) * HorizontalTranslationMax;
                        horizontalScaleOrigin = this.ActualWidth;
                        this.horizontalTranslation = easedOutTranslation;
                    }
                    else if (scrollOffset > this.ScrollableWidth)
                    {
                        var easedOutTranslation = Math.Tanh((this.ScrollableWidth - scrollOffset) * EaseFactor) * HorizontalTranslationMax;
                        this.horizontalTranslation = easedOutTranslation;
                    }

                    if (Math.Abs(this.horizontalTranslation) > double.Epsilon)
                    {
                        this.horizontalScale = 1.0 - (HorizontalScaleDownMax * (Math.Abs(this.horizontalTranslation) / HorizontalTranslationMax));
                    }
                }

                if (this.VerticalScrollBarVisibility != ScrollBarVisibility.Disabled)
                {
                    var scrollOffset = diffVector.Y + this.startingScrollOffset.Y;
                    this.ScrollToVerticalOffset(scrollOffset);
                    if (scrollOffset < 0)
                    {
                        this.verticalTranslation = Math.Min(-scrollOffset, VerticalTranslationMax);
                        verticalScaleOrigin = this.ActualHeight;
                    }
                    else if (scrollOffset > this.ScrollableHeight)
                    {
                        this.verticalTranslation = Math.Max(this.ScrollableHeight - scrollOffset, -VerticalTranslationMax);
                    }

                    if (Math.Abs(this.verticalTranslation) > double.Epsilon)
                    {
                        this.verticalScale = 1.0 - (VerticalScaleDownMax * (Math.Abs(this.verticalTranslation) / VerticalTranslationMax));
                    }
                }

                if (this.scrollContentPresenter != null)
                {
                    if (this.HasTransform())
                    {
                        var transformGroup = new TransformGroup();
                        this.translateTransform = new TranslateTransform(this.horizontalTranslation, this.verticalTranslation);
                        this.scaleTransform = new ScaleTransform(
                            this.horizontalScale, this.verticalScale, horizontalScaleOrigin, verticalScaleOrigin);
                        transformGroup.Children.Add(this.translateTransform);
                        transformGroup.Children.Add(this.scaleTransform);
                        this.scrollContentPresenter.RenderTransform = transformGroup;
                    }
                    else
                    {
                        this.scrollContentPresenter.RenderTransform = Transform.Identity;
                    }
                }
            }
        }
Beispiel #21
0
 private void Grip()
 {
     this.lastGripState = GripState.Gripped;
 }
 private void Grip()
 {
     Console.WriteLine("Grip");
     this.lastGripState = GripState.Gripped;
 }
 public AbstractKinectFramesHandler(UIElement element, bool isRegisterAllFrameReady = true)
 {
     this.lastGripStatus = GripState.Released;
     this.element = element;
     this.isRegisterAllFrameReady = isRegisterAllFrameReady;
 }
        private void HandleHandPointerGrip(HandPointer handPointer)
        {
            if (handPointer == null)
            {
                return;
            }

            if (this.capturedHandPointer != handPointer)
            {
                if (handPointer.Captured == null)
                {
                    handPointer.Capture(element);
                }
                else
                {
                    return;
                }
            }

            this.lastGripStatus = GripState.Gripped;
            this.gripPoint = handPointer.GetPosition(element);
        }
        private void OnHandPointerMove(object sender, HandPointerEventArgs kinectHandPointerEventArgs)
        {
            if (element.Equals(kinectHandPointerEventArgs.HandPointer.Captured))
            {
                kinectHandPointerEventArgs.Handled = true;

                if (this.lastGripStatus == GripState.Released)
                {
                    return;
                }

                if (!kinectHandPointerEventArgs.HandPointer.IsInteractive)
                {
                    this.lastGripStatus = GripState.Released;
                }
            }
        }
        private void OnHandPointerGripRelease(object sender, HandPointerEventArgs kinectHandPointerEventArgs)
        {
            this.lastGripReleaseTimeStamp = kinectHandPointerEventArgs.HandPointer.TimestampOfLastUpdate;

            if (this.Equals(kinectHandPointerEventArgs.HandPointer.Captured))
            {
                kinectHandPointerEventArgs.Handled = true;
                this.lastGripState = GripState.Released;
                this.DoTransformAnimations();

                if (this.scrollViewerInertiaScroller.AnimationState != AnimationState.Inertial)
                {
                    if (this.AttemptInertialScroll())
                    {
                        return;
                    }
                }

                if (this.scrollViewerInertiaScroller.SlowEnoughForSelection)
                {
                    kinectHandPointerEventArgs.HandPointer.Capture(null);
                }
            }
        }
 /*UNUSED*/
 public void OpenGrip()
 {
     /* Changes gripState so that the fingers open */
     gripState = GripState.Opening;
 }
 private void _onHandPointerGripRelease(object sender, HandPointerEventArgs kinectHandPointerEventArgs)
 {
     if (element.Equals(kinectHandPointerEventArgs.HandPointer.Captured))
     {
         kinectHandPointerEventArgs.Handled = true;
         this.lastGripStatus = GripState.Released;
         OnHandPointerGripRelease(kinectHandPointerEventArgs.HandPointer, gripPoint, kinectHandPointerEventArgs.HandPointer.GetPosition(element));
     }
 }
 public void CloseGrip()
 {
     /* Changes gripState so that the fingers close */
     gripState = GripState.Closing;
 }
Beispiel #30
0
 public AbstractKinectFramesHandler(UIElement element, bool isRegisterAllFrameReady = true)
 {
     this.lastGripStatus          = GripState.Released;
     this.element                 = element;
     this.isRegisterAllFrameReady = isRegisterAllFrameReady;
 }
Beispiel #31
0
 private void ReleaseGrip()
 {
     this.lastGripState = GripState.Released;
 }
        private void OnHandPointerPress(object sender, HandPointerEventArgs kinectHandPointerEventArgs)
        {
            if (this.Equals(kinectHandPointerEventArgs.HandPointer.Captured))
            {
                kinectHandPointerEventArgs.Handled = true;

                if (this.scrollViewerInertiaScroller.AnimationState == AnimationState.Inertial && kinectHandPointerEventArgs.HandPointer.IsInteractive)
                {
                    // release capture on a press event if we're in the middle of inertial scrolling
                    kinectHandPointerEventArgs.HandPointer.Capture(null);
                    this.lastGripState = GripState.Released;
                    this.scrollViewerInertiaScroller.Stop();
                }
            }
        }
 private void OnHandPointerLostCapture(object sender, HandPointerEventArgs kinectHandPointerEventArgs)
 {
     if (this.capturedHandPointer == kinectHandPointerEventArgs.HandPointer)
     {
         this.capturedHandPointer = null;
         this.lastGripStatus = GripState.Released;
         kinectHandPointerEventArgs.Handled = true;
     }
 }
        private void HandleHandPointerGrip(HandPointer handPointer)
        {
            if (handPointer == null)
            {
                return;
            }

            if (this.capturedHandPointer != handPointer)
            {
                if (handPointer.Captured == null)
                {
                    // Only capture hand pointer if it isn't already captured
                    handPointer.Capture(this);
                }
                else
                {
                    // Some other control has capture, ignore grip
                    return;
                }
            }

            this.lastGripState = GripState.Gripped;
            this.lastGripTimeStamp = handPointer.TimestampOfLastUpdate;
            this.scrollViewerInertiaScroller.Stop();
            this.gripPoint = handPointer.GetPosition(this);
            this.startingScrollOffset = new Point(this.HorizontalOffset, this.VerticalOffset);
        }
Beispiel #35
0
        private void OnHandPointerMove(object sender, HandPointerEventArgs kinectHandPointerEventArgs)
        {
            if (this.Equals(kinectHandPointerEventArgs.HandPointer.Captured))
            {
                kinectHandPointerEventArgs.Handled = true;

                var currentPosition = kinectHandPointerEventArgs.HandPointer.GetPosition(this);

                this.sampleTracker.AddSample(currentPosition.X, currentPosition.Y, kinectHandPointerEventArgs.HandPointer.TimestampOfLastUpdate);
                this.lastTimeStamp = kinectHandPointerEventArgs.HandPointer.TimestampOfLastUpdate;
                if (this.lastGripState == GripState.Released)
                {
                    return;
                }

                if (this.scrollViewerInertiaScroller.AnimationState == AnimationState.Inertial)
                {
                    this.scrollViewerInertiaScroller.Stop();
                }

                if (!kinectHandPointerEventArgs.HandPointer.IsInteractive)
                {
                    if (this.AttemptInertialScroll())
                    {
                        this.lastGripState = GripState.Released;
                        return;
                    }
                }

                var diffVector = this.gripPoint - currentPosition;

                var horizontalScaleOrigin = 0.0;
                var verticalScaleOrigin   = 0.0;
                this.horizontalScale       = 1.0;
                this.verticalScale         = 1.0;
                this.horizontalTranslation = 0.0;
                this.verticalTranslation   = 0.0;
                const double EaseFactor = 1.0 / HorizontalTranslationMax;

                if (this.HorizontalScrollBarVisibility != ScrollBarVisibility.Disabled)
                {
                    var scrollOffset = diffVector.X + this.startingScrollOffset.X;
                    this.ScrollToHorizontalOffset(scrollOffset);

                    if (scrollOffset < 0)
                    {
                        var easedOutTranslation = Math.Tanh(-scrollOffset * EaseFactor) * HorizontalTranslationMax;
                        horizontalScaleOrigin      = this.ActualWidth;
                        this.horizontalTranslation = easedOutTranslation;
                    }
                    else if (scrollOffset > this.ScrollableWidth)
                    {
                        var easedOutTranslation = Math.Tanh((this.ScrollableWidth - scrollOffset) * EaseFactor) * HorizontalTranslationMax;
                        this.horizontalTranslation = easedOutTranslation;
                    }

                    if (Math.Abs(this.horizontalTranslation) > double.Epsilon)
                    {
                        this.horizontalScale = 1.0 - (HorizontalScaleDownMax * (Math.Abs(this.horizontalTranslation) / HorizontalTranslationMax));
                    }
                }

                if (this.VerticalScrollBarVisibility != ScrollBarVisibility.Disabled)
                {
                    var scrollOffset = diffVector.Y + this.startingScrollOffset.Y;
                    this.ScrollToVerticalOffset(scrollOffset);
                    if (scrollOffset < 0)
                    {
                        this.verticalTranslation = Math.Min(-scrollOffset, VerticalTranslationMax);
                        verticalScaleOrigin      = this.ActualHeight;
                    }
                    else if (scrollOffset > this.ScrollableHeight)
                    {
                        this.verticalTranslation = Math.Max(this.ScrollableHeight - scrollOffset, -VerticalTranslationMax);
                    }

                    if (Math.Abs(this.verticalTranslation) > double.Epsilon)
                    {
                        this.verticalScale = 1.0 - (VerticalScaleDownMax * (Math.Abs(this.verticalTranslation) / VerticalTranslationMax));
                    }
                }

                if (this.scrollContentPresenter != null)
                {
                    if (this.HasTransform())
                    {
                        var transformGroup = new TransformGroup();
                        this.translateTransform = new TranslateTransform(this.horizontalTranslation, this.verticalTranslation);
                        this.scaleTransform     = new ScaleTransform(
                            this.horizontalScale, this.verticalScale, horizontalScaleOrigin, verticalScaleOrigin);
                        transformGroup.Children.Add(this.translateTransform);
                        transformGroup.Children.Add(this.scaleTransform);
                        this.scrollContentPresenter.RenderTransform = transformGroup;
                    }
                    else
                    {
                        this.scrollContentPresenter.RenderTransform = Transform.Identity;
                    }
                }
            }
        }
 private void OnHandPointerLostCapture(object sender, HandPointerEventArgs kinectHandPointerEventArgs)
 {
     if (this.capturedHandPointer == kinectHandPointerEventArgs.HandPointer)
     {
         this.capturedHandPointer = null;
         this.lastGripState = GripState.Released;
         this.scrollMoveTimer.Start();
         kinectHandPointerEventArgs.Handled = true;
         this.DoTransformAnimations();
     }
 }
 private void ReleaseGrip()
 {
     Console.WriteLine("Release");
     this.lastGripState = GripState.Released;
 }
 public void FixGrip()
 {
     /* Changes gripState so that the fingers close */
     gripState = GripState.Fixed;
 }
Beispiel #39
0
 public float getScaleDelta(GripState other)
 {
     return((current - other.current).magnitude - (start - other.start).magnitude);
 }
Beispiel #40
0
        // -------------------------------------------------------------------------------------------- //
        // Unity Events
        // -------------------------------------------------------------------------------------------- //

        void Awake()
        {
            m_CurrentGripState = GripState.Standard;
        }
Beispiel #41
0
    //Momento both hands
    public HandState(HandID hand)
    {
        handTracked = hand;

        currentState = GripState.open;
    }