// Start is called before the first frame update
 void Start()
 {
     if (!grimeController)
     {
         grimeController = GameObject.FindGameObjectWithTag("GrimeLayer").GetComponent <GrimeController>();
     }
 }
 // This method sets all the appropriate variables when the player enters the grime
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "Grime")
     {
         _inGrime         = true;
         _rb.velocity     = Vector2.zero;
         _grimeController = other.GetComponent <GrimeController>();
         _anim.SetBool("InGrime", true);
     }
 }