Beispiel #1
0
    public void SnapToClosestFromTarget(Vector3 target)
    {
        if (!isMovable)
        {
            return;
        }

        //visualize tile your standing on
        occupiedTile.ShowTile();
        occupiedTile.isOccupied = false;

        //move to next tile
        Transform closestTile     = MovementGrid.Instance.GetClosestTileToPosition(target);
        var       ctLocalPosition = closestTile.localPosition;

        ctLocalPosition += closestTile.parent.localPosition; //add the tile offset
        var transform1 = transform;

        transform1.localPosition = new Vector3(ctLocalPosition.x, transform1.localPosition.y, ctLocalPosition.z);

        //update occupied tile and hide it
        occupiedTile = closestTile.GetComponent <GridTile>();
        occupiedTile.HideTile();
    }