Beispiel #1
0
 private void ActivateGrid(List <KeyValuePair <GameObject, Vector2> > encounteredEnemies = null)
 {
     this.GetComponent <SpriteRenderer>().enabled = false;
     grid.ActivateGrid(
         this.transform.position,
         partyPrefabs,
         encounteredEnemies ?? GenerateRandomEnemies()
         );
     ethreadMenu.SetActive(false);
     waiting = true;
     return;
 }