private void OnCollisionEnter(Collision other) { if (other.gameObject.layer == SceneManager.Instance.playerProjectileLayer) { gridSquare.CollectResource(other.gameObject); } }
private void OnCollisionEnter(Collision other) { if (other.gameObject.layer == SceneManager.Instance.playerProjectileLayer) { gridSquare.CollectResource(other.gameObject); } }