Beispiel #1
0
        /// <summary>
        /// Adds the given unit to this map.
        /// Returns its new ID.
        /// </summary>
        public ulong AddUnit(Unit u)
        {
            u.Pos.OnChanged += Callback_UnitMoved;

            if (!u.IsIDRegistered)
            {
                u.RegisterID(nextID);
                nextID += 1;
            }

            //Add the unit's info to various cached data structures.
            if (!unitsByType.ContainsKey(u.MyType))
            {
                unitsByType.Add(u.MyType, new HashSet <Unit>());
            }
            unitsByType[u.MyType].Add(u);
            if (!unitsByPos.ContainsAt(u.Pos, u))
            {
                unitsByPos.AddValue(u, u.Pos);
            }
            idToUnit.Add(u.ID, u);
            units.Add(u);

            u.MyGroup.UnitsByID.Add(u.ID);
            if (OnUnitAdded != null)
            {
                OnUnitAdded(this, u);
            }

            return(u.ID);
        }
Beispiel #2
0
        private void CommonInit()
        {
            Groups = new Group.GroupSet(this);

            IsPaused = new Stat <bool, Map>(this, false);

            pathingGraph = new Graph(this);
            pathing      = new Pathfinding.PathFinder <Vector2i>(pathingGraph, null);

            unitsByPos = new GridSet <Unit>(Tiles.Dimensions);

            //When the tile grid changes size, reset "unitsByPos".
            Tiles.OnTileGridReset += (grid, oldSize, newSize) =>
            {
                unitsByPos = new GridSet <Unit>(newSize);
                foreach (Unit u in units)
                {
                    unitsByPos.AddValue(u, u.Pos);
                }
            };
        }