private void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }
        else
        {
            Destroy(this);
        }

        GridObjectTypeToGameObject = new Dictionary <Type, GameObject>
        {
            { typeof(TitleGridObjectData), titleGridObjectPrefab },
            { typeof(HeroUpgradeGridObjectData), heroUpgradeGridObjectPrefab },
            { typeof(StudioUpgradeGridObjectData), studioUpgradeGridObjectPrefab },
            { typeof(CrewGridObjectData), crewGridObjectPrefab }
        };
    }
Beispiel #2
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 private void Start()
 {
     gridObjectCreator = GridObjectCreator.instance;
 }