// Determine what to with the given cell in terms of adding it to the open list
 private void ProcessCell(GridCell currentSquare, GridCell cell, SimplePriorityQueue <GridCell> openList, List <GridCell> closedList)
 {
     if (cell != null)
     {
         if (cell.walkable && !closedList.Contains(cell))
         {
             if (!openList.Contains(cell))
             {
                 cell.g = currentSquare.g + 1;
                 cell.f = cell.g + cell.CalculateH(destRow, destCol);
                 openList.Enqueue(cell, cell.f);
             }
             else
             {
                 // If this path would be shorter
                 if (cell.g > (currentSquare.g + 1))
                 {
                     cell.g = currentSquare.g + 1;
                     cell.f = cell.g + cell.CalculateH(destRow, destCol);
                     openList.UpdatePriority(cell, cell.f);
                 }
             }
         }
     }
 }