// to be implemented by the developer public override void AgentReset() { area.AreaReset(); }
// to be implemented by the developer public override void OnEpisodeBegin() { area.AreaReset(); }
// to be implemented by the developer public override void AgentReset() { area.AreaReset(); }
// to be implemented by the developer public override void OnEpisodeBegin() { area.AreaReset(); }