Beispiel #1
0
        /// <summary>
        /// Updates the next task to execute. Technites can memorize and execute only one task per round, thus the logic
        /// must redefine this task each round. If the last task result is TaskResult.MoreWorkNeeded, then  the last task
        /// is not cleared automatically, but can be redefined if desired.
        /// Calling the method several times on the same technite before a new round is processed will overwrite the previously set task.
        /// Calling SetNextTask() at all is optional. The technite will sooner or later default to not doing anything in this case.
        /// </summary>
        /// <param name="t">Task to execute next</param>
        /// <param name="target">Location target of the task</param>
        /// <param name="parameter">Task parameter. What the parameter does depends on the task executed.</param>
        public void SetNextTask(Task t, Grid.RelativeCell target, byte parameter = 0)
        {
            //Out.Log(Significance.Low, this + "->" + t + " @" + target);
            Grid.CellID absoluteTarget = Location + target;
            if (!absoluteTarget.IsValid)
            {
                throw new TaskException(this, "Trying to set invalid relative target " + target + ". Task not set.");
            }

            if (t == Task.SelfTransformToType)
            {
                if (parameter > MatterYield.Length)
                {
                    throw new TaskException(this, "Parameter for task " + t + " (" + parameter + ") is not a valid matter type.");
                }
                if (MatterYield[parameter] == 0)
                {
                    throw new TaskException(this, "Parameter for task " + t + " (" + parameter + "/" + ((Grid.Content)parameter) + ") is not a suitable transformation output.");
                }
            }
            else
            if ((t == Task.TransferEnergyTo || t == Task.TransferMatterTo) && parameter == 0)
            {
                throw new TaskException(this, "Task " + t + " requires a non-zero parameter value");
            }

            Grid.Content content = Grid.World.CellStacks[absoluteTarget.StackID].volumeCell[absoluteTarget.Layer].content;
            nextTask      = t;
            taskParameter = parameter;
            taskTarget    = target;
        }
Beispiel #2
0
 /// <summary>
 /// Determines a food source in the neighborhood of the specified location
 /// </summary>
 /// <param name="location"></param>
 /// <returns></returns>
 public static Grid.RelativeCell GetFoodChoice(Grid.CellID location)
 {
     return(EvaluateChoices(location, (relative, cell) =>
     {
         Grid.Content content = Grid.World.GetCell(cell).content;
         int yield = Technite.MatterYield[(int)content];                     //zero is zero, no exceptions
         if (Grid.World.GetCell(cell.BottomNeighbor).content != Grid.Content.Technite)
         {
             return yield;
         }
         return NotAChoice;
     }
                            ));
 }
Beispiel #3
0
        /// <summary>
        /// Automatically called for each technite state chunk received from the server.
        /// </summary>
        /// <param name="state"></param>
        public static void CreateOrUpdate(Interface.Struct.TechniteState state)
        {
            Grid.CellID loc = new CompressedLocation(state.location).CellID;

            Grid.Content cellContent = Grid.World.CellStacks[loc.StackID].volumeCell[loc.Layer].content;

            Technite tech;

            if (map.TryGetValue(loc, out tech))
            {
                if (tech.state.TTL < new CompressedState(state.state).GetTTL())
                {
                    tech.transitionState = TransitionState.RemoveFromMap;
                    map.Remove(loc);
                }
                else
                {
                    tech.ImportState(state);
                    all.Add(tech);

                    if (cellContent != Grid.Content.Technite)
                    {
                        Out.Log(Significance.Unusual, "Expected technite content in cell, but found " + cellContent + " (reused state is " + tech + ")");
                    }


                    return;
                }
            }
            tech = createNew(loc);
            //new Technite(loc);
            tech.ImportState(state);
            map.Add(loc, tech);
            all.Add(tech);
            if (++createdThisRound <= MaxLogPerRound)
            {
                Out.Log(Significance.Low, tech + " created");
            }

            if (cellContent != Grid.Content.Technite)
            {
                Out.Log(Significance.Unusual, "Expected technite content in cell, but found " + cellContent + " (new state is " + tech + ")");
            }
        }
Beispiel #4
0
 /// <summary>
 /// Determines a feasible, possibly ideal neighbor technite target, based on a given evaluation function
 /// </summary>
 /// <param name="location"></param>
 /// <param name="f">Evaluation function. Must return 0/NotAChoice if not applicable, and >1 otherwise. Higher values indicate higher probability</param>
 /// <returns>Chocen relative cell, or Grid.RelativeCell.Invalid if none was found.</returns>
 public static Grid.RelativeCell EvaluateNeighborTechnites(Grid.CellID location, Func <Grid.RelativeCell, Technite, int> f)
 {
     return(EvaluateChoices(location, (relative, cell) =>
     {
         Grid.Content content = Grid.World.GetCell(cell).content;
         if (content != Grid.Content.Technite)
         {
             return NotAChoice;
         }
         Technite other = Technite.Find(cell);
         if (other == null)
         {
             Out.Log(Significance.Unusual, "Located neighboring technite in " + cell + ", but cannot find reference to class instance");
             return NotAChoice;
         }
         return f(relative, other);
     }
                            ));
 }
Beispiel #5
0
            /// <summary>
            /// Determines a feasible neighborhood cell that can work as a replication destination.
            /// </summary>
            /// <param name="location"></param>
            /// <returns></returns>
            public static Grid.RelativeCell GetSplitTarget(Grid.CellID location)
            {
                return(EvaluateChoices(location, (relative, cell) =>
                {
                    Grid.Content content = Grid.World.GetCell(cell).content;
                    int rs = 100;
                    if (content != Grid.Content.Clear && content != Grid.Content.Water)
                    {
                        rs -= 90;
                    }
                    if (Grid.World.GetCell(cell.TopNeighbor).content == Grid.Content.Technite)
                    {
                        return NotAChoice;                          //probably a bad idea to split beneath technite
                    }
                    if (Technite.EnoughSupportHere(cell))
                    {
                        return relative.HeightDelta + rs;
                    }

                    return NotAChoice;
                }
                                       ));
            }