Beispiel #1
0
    void GreenShell()
    {
        GameObject instantiatedObj = Instantiate(obj, ctrl.spawnFwd.position, transform.rotation) as GameObject;

        instantiatedObj.name = "GreenShell";
        instantiatedObj.gameObject.AddComponent <GreenShell>();
        instantiatedObj.tag = "missile";
        instantiatedObj.AddComponent <BoxCollider>();
        instantiatedObj.GetComponent <Renderer>().material.mainTexture = missile_texture;
        GreenShell shell = instantiatedObj.gameObject.GetComponent <GreenShell>();

        shell.speed = transform.forward * 50f;
        Object.Destroy(instantiatedObj, 15f);
    }
Beispiel #2
0
        static void Main(string[] args)
        {
            GreenShell green = new GreenShell();
            RedShell   red   = new RedShell();
            BlueShell  blue  = new BlueShell();

            Console.Clear();
            int input = Convert.ToInt32(Console.ReadLine());

            if (input == 1)
            {
                green.abc();
            }
            else if (input == 2)
            {
                red.abc();
            }
            else if (input == 3)
            {
                blue.abc();
            }
        }
Beispiel #3
0
        static void Main(string[] args)
        {
            GreenShell GreenShell = new GreenShell();

            GreenShell.spell();
        }