public void StarSmallMarioKoopaCollisionTopTest() { WorldManager.LoadListFromFile("World1-1", game); IMario testMario = WorldManager.GetMario(); testMario.Star(); testMario = WorldManager.GetMario(); testMario.VectorCoordinates = new Vector2(0, 0); GreenKoopa testGreenKoopa = new GreenKoopa(game); testGreenKoopa.VectorCoordinates = new Vector2(0, 14); GreenKoopa expectedGreenKoopa = new GreenKoopa(game); expectedGreenKoopa.Flipped(); ICollisionSide side = new TopSideCollision(); CollisionData collision = new CollisionData(testMario, testGreenKoopa, side); MarioEnemyCollisionHandler collisionHandler = new MarioEnemyCollisionHandler(collision); collisionHandler.HandleCollision(); bool testState = testGreenKoopa.state is GreenKoopaFlippedInShellState; bool expectedState = expectedGreenKoopa.state is GreenKoopaFlippedInShellState; Vector2 testLocation = testMario.VectorCoordinates; Vector2 expectedLocation = new Vector2(0, -1); Assert.AreEqual(testState, expectedState); Assert.AreEqual(testLocation, expectedLocation); }
public GreenKoopaEntity(Vector2 loc) : base(loc) { IsLeft = false; Sprite = new GreenKoopa(loc); EntityCollision = new EnemyCollision(this); StartDirection(); }
public void SmallMarioKoopaBottomSideCollisionTest() { IMario testMario = new MarioInstance(game); testMario.VectorCoordinates = new Vector2(0, 19); IMario expectedMario = new MarioInstance(game); expectedMario.VectorCoordinates = new Vector2(0, 21); expectedMario.Damage(); GreenKoopa testGreenKoopa = new GreenKoopa(game); ICollisionSide side = new BottomSideCollision(); CollisionData collision = new CollisionData(testMario, testGreenKoopa, side); MarioEnemyCollisionHandler collisionHandler = new MarioEnemyCollisionHandler(collision); collisionHandler.HandleCollision(); bool testState = testMario.MarioState is DeadMarioState; bool expectedState = expectedMario.MarioState is DeadMarioState; Vector2 testLocation = testMario.VectorCoordinates; Vector2 expectedLocation = expectedMario.VectorCoordinates; Assert.AreEqual(testState, expectedState); Assert.AreEqual(testLocation, expectedLocation); }
public void SmallMarioKoopaTopSideCollisionTest() { IMario testMario = new MarioInstance(game); GreenKoopa testGreenKoopa = new GreenKoopa(game); testGreenKoopa.VectorCoordinates = new Vector2(0, 14); GreenKoopa expectedGreenKoopa = new GreenKoopa(game); expectedGreenKoopa.Hit(); ICollisionSide side = new TopSideCollision(); CollisionData collision = new CollisionData(testMario, testGreenKoopa, side); MarioEnemyCollisionHandler collisionHandler = new MarioEnemyCollisionHandler(collision); collisionHandler.HandleCollision(); bool testState = testGreenKoopa.state is GreenKoopaHidingInShellState; bool expectedState = expectedGreenKoopa.state is GreenKoopaHidingInShellState; Vector2 testLocation = testMario.VectorCoordinates; Vector2 expectedLocation = new Vector2(0, -1); Assert.AreEqual(testState, expectedState); Assert.AreEqual(testLocation, expectedLocation); }
public void FireMarioKoopaRightSideCollisionTest() { IMario testMario = new MarioInstance(game); testMario.VectorCoordinates = new Vector2(14, 0); IMario expectedMario = new MarioInstance(game); expectedMario.VectorCoordinates = new Vector2(16, 0); testMario.MarioState = new FireRightIdleState(testMario); expectedMario.MarioState = new FireRightIdleState(expectedMario); expectedMario.Damage(); GreenKoopa testGreenKoopa = new GreenKoopa(game); ICollisionSide side = new RightSideCollision(); CollisionData collision = new CollisionData(testMario, testGreenKoopa, side); MarioEnemyCollisionHandler collisionHandler = new MarioEnemyCollisionHandler(collision); collisionHandler.HandleCollision(); bool testState = testMario.MarioState is FireRightIdleState; bool expectedState = expectedMario.MarioState is FireRightIdleState; Vector2 testLocation = testMario.VectorCoordinates; Vector2 expectedLocation = expectedMario.VectorCoordinates; Assert.AreEqual(testState, expectedState); Assert.AreEqual(testLocation, expectedLocation); }
public GreenKoopaWalkingRightState(GreenKoopa greenKoopa) { this.greenKoopa = greenKoopa; this.greenKoopa.Sprite = Game.SpriteFactories.EnemySpriteFactory.CreateGreenKoopaWalkingRightSprite(); greenKoopa.Physics.Velocity = new Vector2(EnemyStatesConstants.WALKINGRIGHTVELOCITY, 0); }
public GreenKoopaHidingInShellState(GreenKoopa greenKoopa) { this.greenKoopa = greenKoopa; float prevHeight = greenKoopa.Sprite.SpriteDimensions.Y; this.greenKoopa.Sprite = Game.SpriteFactories.EnemySpriteFactory.CreateGreenKoopaHidingInShellSprite(); greenKoopa.VectorCoordinates += new Microsoft.Xna.Framework.Vector2(0, prevHeight - greenKoopa.Sprite.SpriteDimensions.Y); this.greenKoopa.IsHit = true; Vector2 velocity = this.greenKoopa.Physics.Velocity; velocity.X = 0; this.greenKoopa.Physics.Velocity = velocity; }
public GreenKoopaFlippedInShellState(GreenKoopa greenKoopa) { this.greenKoopa = greenKoopa; SoundEffectManager.EnemyFlippedEffect(); greenKoopa.Physics.Velocity = new Vector2(0, EnemyStatesConstants.FLIPPEDYVELOCITY); greenKoopa.Physics.Acceleration = new Vector2(0, EnemyStatesConstants.GRAVITY); this.greenKoopa.IsFlipped = true; float prevHeight = greenKoopa.Sprite.SpriteDimensions.Y; this.greenKoopa.Sprite = Game.SpriteFactories.EnemySpriteFactory.CreateGreenKoopaFlippedInShellSprite(); greenKoopa.VectorCoordinates += new Microsoft.Xna.Framework.Vector2(0, prevHeight - greenKoopa.Sprite.SpriteDimensions.Y); }
public GreenKoopaEmergingFromShellState(GreenKoopa greenKoopa) { this.greenKoopa = greenKoopa; this.greenKoopa.Sprite = Game.SpriteFactories.EnemySpriteFactory.CreateGreenKoopaEmergingFromShellSprite(); }