Beispiel #1
0
    void OnTriggerEnter2D(Collider2D other)
    {
        Stats stats = other.gameObject.GetComponent <Stats>();

        if (stats != null)
        {
            GravityBuff buff = other.gameObject.AddComponent <GravityBuff>();
            buff.origin = gameObject.transform.parent.gameObject;
            pullable.Add(new GravityAfflictedEntity(other.gameObject, buff));
        }
    }
Beispiel #2
0
 public GravityAfflictedEntity(GameObject gameObject, GravityBuff gravityBuff)
 {
     this.gameObject  = gameObject;
     this.gravityBuff = gravityBuff;
 }