private void Awake() { moon = GameObject.FindGameObjectWithTag("Moon").GetComponent <GravityAtractor>(); GetComponent <Rigidbody>().useGravity = false; GetComponent <Rigidbody>().constraints = RigidbodyConstraints.FreezeRotation; }
private void Awake() { moon = GameObject.FindGameObjectWithTag("Moon").GetComponent <GravityAtractor>(); GetComponent <Rigidbody>().useGravity = false; GetComponent <Rigidbody>().constraints = RigidbodyConstraints.FreezeRotation; }