Beispiel #1
0
        public void CreateGraphicsContext(int deviceWidth, int deviceHeight)
        {
            GraphicsDeviceManager m_Manager = new GraphicsDeviceManager(game);

            m_Manager.PreferredBackBufferWidth  = deviceWidth;
            m_Manager.PreferredBackBufferHeight = deviceHeight;

            if (m_XNA_GraphicsDevice != null)
            {
                return(false);
            }
            //create an XNA graphics device
            m_XNA_GraphicsDevice = m_Manager.GraphicsDevice();

            //check if graphics device was created
            Debug.Assert(m_XNA_GraphicsDevice != null, "XNA Graphics Device did not Initialize");

            m_EffectPool  = new EffectPool();
            m_BasicEffect = new BasicEffect(m_XNA_GraphicsDevice, m_EffectPool);

            //set the model matrix to identity
            m_BasicEffect.World      = Matrix.Identity;
            m_BasicEffect.View       = Matrix.Identity;
            m_BasicEffect.Projection = Matrix.Identity;
            m_XNA_GraphicsDevice.RenderState.DepthBufferEnable      = true;
            m_XNA_GraphicsDevice.RenderState.DepthBufferWriteEnable = true;

            return(true);
        }