Beispiel #1
0
        public static Body Create(int segments, double radius, double height)
        {
            var creator = new GraphicsCreator();

            double alpha = 2.0 * Math.PI / segments;
            double half  = height / 2.0;
            double z0    = -half;
            double z1    = half;

            creator.AddFace(false, false);
            for (int i = 0; i < segments; i++)
            {
                double x0 = (Math.Sin(i * alpha) * radius);
                double y0 = (Math.Cos(i * alpha) * radius);
                double x1 = (Math.Sin((i + 1) * alpha) * radius);
                double y1 = (Math.Cos((i + 1) * alpha) * radius);
                var    p1 = new Position3D(x0, y0, z0);
                var    p2 = new Position3D(x0, y0, z1);
                var    p3 = new Position3D(x1, y1, z0);
                var    p4 = new Position3D(x1, y1, z1);
                creator.AddTriangle(p1, p2, p3);
                creator.AddTriangle(p3, p2, p4);
            }

            creator.AddFace(true, false);
            for (int i = 0; i < segments; i++)
            {
                double x0 = (Math.Sin(i * alpha) * radius);
                double y0 = (Math.Cos(i * alpha) * radius);
                double x1 = (Math.Sin(((i + 1) * alpha).Modulo2Pi()) * radius);
                double y1 = (Math.Cos(((i + 1) * alpha).Modulo2Pi()) * radius);
                double x2 = 0.0;
                double y2 = 0.0;
                var    p1 = new Position3D(x0, y0, z1);
                var    p2 = new Position3D(x1, y1, z1);
                var    p3 = new Position3D(x2, y2, z1);
                creator.AddTriangle(p1, p3, p2);
            }

            creator.AddFace(true, false);
            for (int i = 0; i < segments; i++)
            {
                double x0 = (Math.Sin(i * alpha) * radius);
                double y0 = (Math.Cos(i * alpha) * radius);
                double x1 = (Math.Sin(((i + 1) * alpha).Modulo2Pi()) * radius);
                double y1 = (Math.Cos(((i + 1) * alpha).Modulo2Pi()) * radius);
                double x2 = 0.0;
                double y2 = 0.0;
                var    p1 = new Position3D(x0, y0, z0);
                var    p2 = new Position3D(x1, y1, z0);
                var    p3 = new Position3D(x2, y2, z0);
                creator.AddTriangle(p1, p2, p3);
            }

            var body = creator.CreateBody();

            return(body);
        }
Beispiel #2
0
        public static Body Create(int segments, double radius1, double radius2, double length, double depth)
        {
            var creator    = new GraphicsCreator();
            var topLoop    = CreateTopBottomFace(segments, radius1, radius2, length, depth, depth, creator, true);
            var bottomLoop = CreateTopBottomFace(segments, radius1, radius2, length, depth, 0.0, creator, false);

            CreateSideFace(topLoop, bottomLoop, creator);

            var body = creator.CreateBody();

            return(body);
        }
Beispiel #3
0
        public static Body Create(double size)
        {
            size = size > 0 ? size / 2.0 : 0.5;

            var p1 = new Position3D(-size, -size, -size);
            var p2 = new Position3D(size, -size, -size);
            var p3 = new Position3D(size, -size, size);
            var p4 = new Position3D(-size, -size, size);

            var p5 = new Position3D(-size, size, -size);
            var p6 = new Position3D(size, size, -size);
            var p7 = new Position3D(size, size, size);
            var p8 = new Position3D(-size, size, size);

            var creator = new GraphicsCreator();

            // South
            creator.AddFace(true, false);
            creator.AddTriangle(p1, p2, p3);
            creator.AddTriangle(p3, p4, p1);

            // East
            creator.AddFace(true, false);
            creator.AddTriangle(p2, p6, p7);
            creator.AddTriangle(p7, p3, p2);

            // North
            creator.AddFace(true, false);
            creator.AddTriangle(p6, p5, p8);
            creator.AddTriangle(p8, p7, p6);

            // West
            creator.AddFace(true, false);
            creator.AddTriangle(p5, p1, p4);
            creator.AddTriangle(p4, p8, p5);

            // Top
            creator.AddFace(true, false);
            creator.AddTriangle(p4, p3, p7);
            creator.AddTriangle(p7, p8, p4);

            // Bottom
            creator.AddFace(true, false);
            creator.AddTriangle(p2, p1, p5);
            creator.AddTriangle(p5, p6, p2);

            var body = creator.CreateBody();

            return(body);
        }
Beispiel #4
0
        public static Body Create(
            int segments1,
            int segments2,
            double radius1,
            double radius2,
            bool hasBorder1,
            bool hasBorder2,
            bool facetted1,
            bool facetted2,
            double length,
            double depth,
            Matrix44D originFrame)
        {
            var creator = new GraphicsCreator();

            creator.SetOriginFrame(originFrame);
            var(topLoop1, topLoop2)       = CreateTopBottomFace(segments1, segments2, radius1, radius2, length, depth, depth, creator, true);
            var(bottomLoop1, bottomLoop2) = CreateTopBottomFace(segments1, segments2, radius1, radius2, length, depth, 0.0, creator, false);
            CreateSideFace(topLoop1, topLoop2, bottomLoop1, bottomLoop2, hasBorder1, hasBorder2, facetted1, facetted2, creator);

            var body = creator.CreateBody();

            return(body);
        }
Beispiel #5
0
        public static Body Create(int count, double size)
        {
            var creator = new GraphicsCreator();

            var positions = CreatePositions(count, size);

            for (var y = 0; y < count; y++)
            {
                for (var x = 0; x < count; x++)
                {
                    var point1 = positions[x][y];
                    var point2 = positions[x][y + 1];
                    var point3 = positions[x + 1][y + 1];
                    var point4 = positions[x + 1][y];
                    creator.AddFace(true, false);
                    creator.AddTriangle(point1, point2, point4);
                    creator.AddTriangle(point3, point4, point2);
                }
            }

            size = size * count;
            size = size > 0 ? size / 2.0 : 0.5;
            var hight = 2;

            var p1 = new Position3D(-size, -size, -hight);
            var p2 = new Position3D(size, -size, -hight);
            var p3 = new Position3D(size, -size, 0);
            var p4 = new Position3D(-size, -size, 0);

            var p5 = new Position3D(-size, size, -hight);
            var p6 = new Position3D(size, size, -hight);
            var p7 = new Position3D(size, size, 0);
            var p8 = new Position3D(-size, size, 0);

            // South
            creator.AddFace(true, false);
            creator.AddTriangle(p1, p2, p3);
            creator.AddTriangle(p3, p4, p1);

            // East
            creator.AddFace(true, false);
            creator.AddTriangle(p2, p6, p7);
            creator.AddTriangle(p7, p3, p2);

            // North
            creator.AddFace(true, false);
            creator.AddTriangle(p6, p5, p8);
            creator.AddTriangle(p8, p7, p6);

            // West
            creator.AddFace(true, false);
            creator.AddTriangle(p5, p1, p4);
            creator.AddTriangle(p4, p8, p5);

            // Bottom
            creator.AddFace(true, false);
            creator.AddTriangle(p2, p1, p5);
            creator.AddTriangle(p5, p6, p2);


            var body = creator.CreateBody();

            return(body);
        }