Beispiel #1
0
        private PositionEditorForm(ChessFacade chessFacade)
        {
            InitializeComponent();

            m_chessFacade    = chessFacade;
            m_graphicHandler = new BasicDesign(m_pictureBoxBoard);

            m_pictureBoxWhiteKing.Image   = m_graphicHandler.PieceImage(Piece.WhiteKing);
            m_pictureBoxWhiteQueen.Image  = m_graphicHandler.PieceImage(Piece.WhiteQueen);
            m_pictureBoxWhiteRook.Image   = m_graphicHandler.PieceImage(Piece.WhiteRook);
            m_pictureBoxWhiteBishop.Image = m_graphicHandler.PieceImage(Piece.WhiteBishop);
            m_pictureBoxWhiteKnight.Image = m_graphicHandler.PieceImage(Piece.WhiteKnight);
            m_pictureBoxWhitePawn.Image   = m_graphicHandler.PieceImage(Piece.WhitePawn);
            m_pictureBoxBlackKing.Image   = m_graphicHandler.PieceImage(Piece.BlackKing);
            m_pictureBoxBlackQueen.Image  = m_graphicHandler.PieceImage(Piece.BlackQueen);
            m_pictureBoxBlackRook.Image   = m_graphicHandler.PieceImage(Piece.BlackRook);
            m_pictureBoxBlackBishop.Image = m_graphicHandler.PieceImage(Piece.BlackBishop);
            m_pictureBoxBlackKnight.Image = m_graphicHandler.PieceImage(Piece.BlackKnight);
            m_pictureBoxBlackPawn.Image   = m_graphicHandler.PieceImage(Piece.BlackPawn);

            m_comboEnPassant.Items.Add(Square.None);
            for (Square square = Square.A4; square <= Square.H5; ++square)
            {
                m_comboEnPassant.Items.Add(square);
            }

            SetEditorPiece(Piece.None);
            m_positionEditor = m_chessFacade.PositionEditor;
            m_positionEditor.BoardChanged += HandleBoardChangedEvent;
            UpdateInterface();
        }
Beispiel #2
0
 public MainApp()
 {
     m_thisRef           = this;
     m_graphicHandlerRef = GraphicHandler.getInstance();
     m_graphicHandlerRef.setGameInstance(ref m_thisRef);
     Content.RootDirectory = "Content";
 }
Beispiel #3
0
        public MainForm()
        {
            InitializeComponent();

            m_panelFont                = new Font(FontFamily.GenericSerif, 16, FontStyle.Regular);
            m_whiteBrush               = new SolidBrush(Color.White);
            m_blackBrush               = new SolidBrush(Color.Black);
            pictureWhiteTime.Image     = new Bitmap(pictureWhiteTime.Width - 4, pictureWhiteTime.Height - 4);
            pictureBlackTime.Image     = new Bitmap(pictureBlackTime.Width - 4, pictureBlackTime.Height - 4);
            pictureStateMessages.Image = new Bitmap(pictureStateMessages.Width - 4, pictureStateMessages.Height - 4);
            m_whiteTimeGraphic         = Graphics.FromImage(pictureWhiteTime.Image);
            m_blackTimeGraphic         = Graphics.FromImage(pictureBlackTime.Image);
            m_messagesGraphic          = Graphics.FromImage(pictureStateMessages.Image);

            m_chessFacade    = new ChessFacade();
            m_graphicHandler = new BasicDesign(boardPicture);

            m_chessFacade.BoardChanged       += HandleBoardChangedEvent;
            m_chessFacade.WhitePawnPromoted  += HandleWhitePawnPromotedEvent;
            m_chessFacade.BlackPawnPromoted  += HandleBlackPawnPromotedEvent;
            m_chessFacade.StatusInfo         += HandleStateChangedEvent;
            m_chessFacade.WhiteClockNotifier += HandleWhiteTimeEvent;
            m_chessFacade.BlackClockNotifier += HandleBlackTimeEvent;
            OutputWriter.WriteOutput         += HandleWriteOutput;

            m_chessFacade.RaiseEvents();
            m_chessFacade.LoadOpeningBook();
        }
Beispiel #4
0
 static public void setDeviceHandler(ref GraphicHandler handler)
 {
     m_deviceHandlerRef = handler;
 }
Beispiel #5
0
 static public void setGraphicHandler(ref GraphicHandler handler)
 {
     m_graphicHandlerRef = handler;
 }
 virtual protected void Awake()
 {
     startingPos     = gameObject.transform.position;
     _spriteManager  = gameObject.GetComponentInChildren <SpriteManager>();
     _graphicHandler = gameObject.GetComponent <GraphicHandler>();
 }