Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     grapplingPart   = GameObject.FindGameObjectWithTag("Grapper").GetComponent <Grap>();
     initialPosition = this.transform.position;
     // initialRotation = grapplingPart.transform.rotation;
     initialScaling = grapplingPart.transform.localScale;
     Debug.Log("Grappling Hook initial Position:" + grapplingPart.transform.position);
     chain.enabled = false;
     Physics.IgnoreCollision(grapplingHookHand.GetComponent <Collider>(), grapper.GetComponent <Collider>());
     Physics.IgnoreCollision(creature.GetComponent <Collider>(), grapper.GetComponent <Collider>());
 }
Beispiel #2
0
 protected virtual void DisposeAlgo(bool disposing)
 {
     if (!disposed)
     {
         if (disposing)
         {
             // нету полей
         }
         Grap.Dispose();
         ImageFont.Dispose();
         SolBrush.Dispose();
         disposed = true;
     }
 }