private void Start()
    {
        cam          = Camera.main;
        camTransform = cam.transform;

        grabPosition          = GetComponentInChildren <GrabPosition>();
        grabTransformPosition = grabPosition.transform;
        grabTransformPosition.SetParent(camTransform);

        Cursor.lockState = CursorLockMode.Locked;
    }
Beispiel #2
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    void Update()
    {
        if (candidateHand && candidateHand.gesture == Hand.Gesture.GRAB && !candidateHand.GetComponentInChildren <Grabbable>())
        {
            Rigidbody rigidbody = GetComponent <Rigidbody>();

            this.transform.parent = candidateHand.transform;
            rigidbody.isKinematic = true;

            GrabPosition grabPosition = candidateHand.GetComponentInChildren <GrabPosition>();
            if (grabPosition != null)
            {
                this.transform.localPosition = grabPosition.offset;
            }
            else
            {
                this.transform.localPosition = new Vector3(0f, 0f, 0f);
            }

            candidateHand = null;
        }
    }