public void LockPlayer(bool _lock)
    {
        m_playerlocked = _lock;
        GetComponent <PlayerCameraController>().m_cameraLocked = !_lock;
        Gun gun = GetComponentInChildren <Gun>();

        if (gun)
        {
            gun.LockGun(_lock);
        }

        GrabHand hand = GetComponentInChildren <GrabHand>();

        if (hand)
        {
            hand.LockHand(_lock);
        }
    }
Beispiel #2
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 void Awake()
 {
     rb = GetComponent <Rigidbody2D>();
     headBumpTrigger = gameObject.GetComponentInChildren <HeadBumpTrigger>();
     grabHand        = gameObject.GetComponentInChildren <GrabHand>();
 }