Beispiel #1
0
 void Start()
 {
     graalsCollect                       = GetComponent <GraalsCollect>();
     playerHealthPoints                  = GetComponent <PlayerHealth>();
     Time.timeScale                      = 0;
     keysText.transform.position         = new Vector3(0.075f * Screen.width, 0.925f * Screen.height, 0);
     graalsText.transform.position       = new Vector3(0.925f * Screen.width, 0.925f * Screen.height, 0);
     introductionText.transform.position = new Vector3(0.5f * Screen.width, 0.825f * Screen.height, 0);
     winText.transform.position          = new Vector3(0.5f * Screen.width, 0.825f * Screen.height, 0);
     loseText.transform.position         = new Vector3(0.5f * Screen.width, 0.825f * Screen.height, 0);
     playerHealth.transform.position     = new Vector3(0.925f * Screen.width, 0.075f * Screen.height, 0);
     miniMap.transform.position          = new Vector3(0.075f * Screen.width, 0.175f * Screen.height, 0);
     playButton.transform.position       = new Vector3(0.5f * Screen.width, 0.58f * Screen.height, 0);
     playAgainButton.transform.position  = new Vector3(0.5f * Screen.width, 0.58f * Screen.height, 0);
     quitButton.transform.position       = new Vector3(0.5f * Screen.width, 0.42f * Screen.height, 0);
     playAgainButton.SetActive(false);
     winText.SetActive(false);
     loseText.SetActive(false);
     mapRawImage.SetActive(false);
     sceneIsReloaded = false;
 }
Beispiel #2
0
 void Awake()
 {
     graalsCollect      = GetComponent <GraalsCollect>();
     playerHealthPoints = GetComponent <PlayerHealth>();
 }