Beispiel #1
0
        //--------------------//

        #region Handlers
        /// <inheritdoc/>
        protected override void OnInitialize()
        {
            #region File handling
            if (Path.IsPathRooted(FilePath))
            {
                _fullPath = FilePath;
                if (!_overwrite && File.Exists(_fullPath))
                { // Load existing file
                    Log.Info("Load file: " + _fullPath);
                    _preset = XmlStorage.LoadXml <GpuParticlePreset>(_fullPath);
                }
                else
                { // Create new file
                    Log.Info("Create file: " + _fullPath);
                    _preset = new GpuParticlePreset();
                    _preset.SaveXml(_fullPath);
                }
            }
            else
            { // File name only? Might not save to same dir loaded from!
                Log.Info("Load file: " + FilePath);
                _preset   = GpuParticlePreset.FromContent(FilePath);
                _fullPath = ContentManager.CreateFilePath("Graphics/GpuParticleSystem", FilePath);
            }
            #endregion

            // Initialize engine
            renderPanel.Setup();

            // Setup scene
            _particleSystem = new GpuParticleSystem(_preset);
            _scene          = new Scene {
                Positionables = { _particleSystem }
            };
            renderPanel.Engine.Views.Add(new View(_scene, Camera)
            {
                BackgroundColor = Color.Black
            });

            base.OnInitialize();
        }
Beispiel #2
0
        /// <inheritdoc/>
        protected override void RegisterRenderablesSync()
        {
            RegisterWater();

            RegisterRenderComponentLight();

            RegisterRenderComponent <StaticMesh>((entity, component) =>
            {
                if (string.IsNullOrEmpty(component.Filename))
                {
                    return(null);
                }

                var model = new Model(XMesh.Get(Engine, component.Filename))
                {
                    Name = entity.Name
                };
                ConfigureModel(model, component);
                return(model);
            });
            RegisterRenderComponent <AnimatedMesh>((entity, component) =>
            {
                if (string.IsNullOrEmpty(component.Filename))
                {
                    return(null);
                }

                var model = new AnimatedModel(XAnimatedMesh.Get(Engine, component.Filename))
                {
                    Name = entity.Name
                };
                ConfigureModel(model, component);
                return(model);
            });
            RegisterRenderComponent <TestSphere>((entity, component) =>
            {
                var model  = Model.Sphere(Engine, XTexture.Get(Engine, component.Texture), component.Radius, component.Slices, component.Stacks);
                model.Name = entity.Name;
                ConfigureModel(model, component);
                return(model);
            });
            RegisterRenderComponent <CpuParticleSystem>((entity, component) =>
            {
                if (string.IsNullOrEmpty(component.Filename))
                {
                    return(null);
                }

                var particleSystem = new OmegaEngine.Graphics.Renderables.CpuParticleSystem(CpuParticlePreset.FromContent(component.Filename));
                ConfigureParticleSystem(entity, particleSystem, component);
                return(particleSystem);
            });
            RegisterRenderComponent <GpuParticleSystem>((entity, component) =>
            {
                if (string.IsNullOrEmpty(component.Filename))
                {
                    return(null);
                }

                var particleSystem = new OmegaEngine.Graphics.Renderables.GpuParticleSystem(GpuParticlePreset.FromContent(component.Filename));
                ConfigureParticleSystem(entity, particleSystem, component);
                return(particleSystem);
            });
        }