/// <summary> /// On closing. /// </summary> private void OnClosing(object sender, EventArgs e) { Player.Dispose(); }
/// <summary> /// Closing. /// </summary> public void WAClosing(object sender, FormClosingEventArgs e) { Player.Dispose(); }
/// <summary> /// On closing. /// </summary> private void OnClosing(object sender, EventArgs e) { Player.Dispose(); }
/// <summary> /// Closing. /// </summary> public void WAClosing(object sender, FormClosingEventArgs e) { Player.Dispose(); }