/// <summary>
        /// Function called before a pass is rendered.
        /// </summary>
        /// <param name="pass">Pass to render.</param>
        /// <returns>
        /// TRUE to continue rendering, FALSE to stop.
        /// </returns>
        protected override bool OnBeforePassRender(GorgonEffectPass pass)
        {
            if ((_displacementTarget == null) || (_backgroundTarget == null))
            {
                return(false);
            }

            if (pass.PassIndex == 0)
            {
                base.OnBeforePassRender(pass);

                Gorgon2D.PixelShader.Current      = null;
                Gorgon2D.VertexShader.Current     = null;
                Gorgon2D.PixelShader.Resources[1] = null;

                _displacementTarget.Clear(GorgonColor.Transparent);
                Gorgon2D.Target = _displacementTarget;
                return(true);
            }

            Gorgon2D.PixelShader.Current      = pass.PixelShader;
            Gorgon2D.VertexShader.Current     = pass.VertexShader;
            Gorgon2D.PixelShader.Resources[1] = _displacementTarget;

            return(true);
        }
Beispiel #2
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        /// <summary>
        /// Raises the <see cref="E:System.Windows.Forms.Form.ResizeEnd" /> event.
        /// </summary>
        /// <param name="e">A <see cref="T:System.EventArgs" /> that contains the event data.</param>
        protected override void OnResizeEnd(EventArgs e)
        {
            base.OnResizeEnd(e);

            var currentImageSize = new Size(_backBuffer.Settings.Width, _backBuffer.Settings.Height);

            // Copy the render target texture to a temporary buffer and resize the main buffer.
            // The copy the temporary buffer back to the main buffer.
            _backupImage.CopySubResource(_backBuffer,
                                         new Rectangle(Point.Empty, currentImageSize));

            _backBuffer.Dispose();
            _backBuffer = _graphics.Output.CreateRenderTarget("BackBuffer", new GorgonRenderTarget2DSettings
            {
                Width  = ClientSize.Width,
                Height = ClientSize.Height,
                Format = BufferFormat.R8G8B8A8_UIntNormal
            });
            _backBuffer.Clear(Color.White);
            _backBuffer.CopySubResource(_backupImage,
                                        new Rectangle(0, 0, _backBuffer.Settings.Width, _backBuffer.Settings.Height));

            // Set the mouse range to the new size.
            _mouse.SetPositionRange(0, 0, ClientSize.Width, ClientSize.Height);
        }
        /// <summary>
        /// Function to render a pass.
        /// </summary>
        /// <param name="pass">Pass that is to be rendered.</param>
        protected override void OnRenderPass(GorgonEffectPass pass)
        {
            Gorgon2D.Target = _hTarget;

            // Render horizontal pass.
            _hTarget.Clear(GorgonColor.Transparent);
            _blurBuffer.Update(_xOffsets);

            // Render the scene.
            pass.RenderAction(pass);

            // Render vertical pass.
            Gorgon2D.Target = _vTarget;
            _blurBuffer.Update(_yOffsets);

            _blurSprite.Draw();
        }
Beispiel #4
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        /// <summary>
        /// Raises the <see cref="E:System.Windows.Forms.Form.Load"></see> event.
        /// </summary>
        /// <param name="e">An <see cref="T:System.EventArgs"></see> that contains the event data.</param>
        protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);

            try
            {
                // Load the plug-in assembly.
                Gorgon.PlugIns.LoadPlugInAssembly(Program.PlugInPath + "Gorgon.Input.Raw.DLL");

                // Create the factory.
                _input = GorgonInputFactory.CreateInputFactory("GorgonLibrary.Input.GorgonRawPlugIn");

                // Create mouse, keyboard and joystick interfaces.
                _keyboard     = _input.CreateKeyboard(this);
                _mouse        = _input.CreatePointingDevice(this);
                _joystickList = new GorgonJoystick[_input.JoystickDevices.Count];

                // Create each joystick interface.
                for (int i = 0; i < _joystickList.Length; i++)
                {
                    _joystickList[i] = _input.CreateJoystick(this, _input.JoystickDevices[i].Name);
                }

                // Create the graphics interface.
                _graphics = new GorgonGraphics();
                _screen   = _graphics.Output.CreateSwapChain("Screen", new GorgonSwapChainSettings
                {
                    Size       = Settings.Default.Resolution,
                    Format     = BufferFormat.R8G8B8A8_UIntNormal,
                    IsWindowed = Settings.Default.IsWindowed
                });

                // For the backup image. Used to make it as large as the monitor that we're on.
                Screen currentScreen = Screen.FromHandle(Handle);

                // Relocate the window to the center of the screen.
                Location = new Point(currentScreen.Bounds.Left + (currentScreen.WorkingArea.Width / 2) - ClientSize.Width / 2,
                                     currentScreen.Bounds.Top + (currentScreen.WorkingArea.Height / 2) - ClientSize.Height / 2);


                // Create the 2D renderer.
                _2D = _graphics.Output.Create2DRenderer(_screen);

                // Create the text font.
                _font = _graphics.Fonts.CreateFont("Arial_9pt", new GorgonFontSettings
                {
                    FontFamilyName   = "Arial",
                    FontStyle        = FontStyle.Bold,
                    AntiAliasingMode = FontAntiAliasMode.AntiAlias,
                    FontHeightMode   = FontHeightMode.Points,
                    Size             = 9.0f
                });

                // Enable the mouse.
                Cursor                          = Cursors.Cross;
                _mouse.Enabled                  = true;
                _mouse.Exclusive                = false;
                _mouse.PointingDeviceDown      += MouseInput;
                _mouse.PointingDeviceMove      += MouseInput;
                _mouse.PointingDeviceWheelMove += _mouse_PointingDeviceWheelMove;

                // Enable the keyboard.
                _keyboard.Enabled   = true;
                _keyboard.Exclusive = false;
                _keyboard.KeyDown  += _keyboard_KeyDown;

                // Create text sprite.
                _messageSprite       = _2D.Renderables.CreateText("Message", _font, "Using mouse and keyboard.");
                _messageSprite.Color = Color.Black;

                // Create a back buffer.
                _backBuffer = _graphics.Output.CreateRenderTarget("BackBuffer", new GorgonRenderTarget2DSettings
                {
                    Width  = _screen.Settings.Width,
                    Height = _screen.Settings.Height,
                    Format = BufferFormat.R8G8B8A8_UIntNormal
                });
                _backBuffer.Clear(Color.White);

                var settings = new GorgonTexture2DSettings
                {
                    Width  = currentScreen.Bounds.Width,
                    Height = currentScreen.Bounds.Height,
                    Format = BufferFormat.R8G8B8A8_UIntNormal,
                    Usage  = BufferUsage.Staging
                };

                // Clear our backup image to white to match our primary screen.
                _backupImage = _graphics.Textures.CreateTexture("Backup", settings);
                using (var textureData = _backupImage.Lock(BufferLockFlags.Write))
                {
                    textureData.Data.Fill(0xFF);
                }

                // Set the mouse range and position.
                Cursor.Position = PointToScreen(new Point(Settings.Default.Resolution.Width / 2, Settings.Default.Resolution.Height / 2));
                _mouse.SetPosition(Settings.Default.Resolution.Width / 2, Settings.Default.Resolution.Height / 2);
                _mouse.SetPositionRange(0, 0, Settings.Default.Resolution.Width, Settings.Default.Resolution.Height);

                // Set gorgon events.
                _screen.AfterStateTransition += (sender, args) =>
                {
                    OnResizeEnd(EventArgs.Empty);

                    // Reposition after a state change.
                    if (!args.IsWindowed)
                    {
                        return;
                    }

                    Screen monitor = Screen.FromHandle(Handle);
                    Location = new Point(monitor.Bounds.Left + (monitor.WorkingArea.Width / 2) - args.Width / 2,
                                         monitor.Bounds.Top + (monitor.WorkingArea.Height / 2) - args.Height / 2);
                    Cursor.Position = PointToScreen(Point.Round(_mouse.Position));
                };
                Gorgon.ApplicationIdleLoopMethod = Gorgon_Idle;
            }
            catch (Exception ex)
            {
                GorgonException.Catch(ex, () => GorgonDialogs.ErrorBox(this, ex));
                Gorgon.Quit();
            }
        }