private void FocousOnAttacker()
 {
     if (attackerEnemy != null)
     {
         focusedObject  = attackerEnemy;
         attackingEnemy = attackerEnemy;
         enemyGB        = attackerEnemy.GetComponent <GooseBehavious>();
         enemyDS        = enemyGB.damageSystem;
         focused        = true;
         attacking      = true;
     }
 }
    private void GetFirstEnemy()
    {
        currentGooseIndex = 0;

        for (; currentGooseIndex < gooseInRange.Count; currentGooseIndex++)
        {
            focusedObject = gooseInRange[currentGooseIndex];
            PlayerMain main = focusedObject.GetComponentInParent <PlayerMain>();;
            if (main != playerMainScript)
            {
                enemyGB = focusedObject.GetComponentInParent <GooseBehavious>();

                if (focusedObject != null && CanAttack(enemyGB))
                {
                    enemyDS = focusedObject.GetComponent <GooseEntity>().damageSystem;
                    enemyGB.attackerEnemy = gameObject;
                    enemyGB.beingAttacked = true;
                    attackingEnemy        = focusedObject;
                    attacking             = true;
                    //Debug.Log("got enemy DS");
                    focused = true;
                    navEle.thisAgent.speed = 3.5f;
                }
            }
            else
            {
                if (focusedObject != null)
                {
                    isAttackingPlayer = true;
                    attackingEnemy    = focusedObject;
                    attacking         = true;
                    //Debug.Log("got enemy DS");
                    focused = true;
                    navEle.thisAgent.speed = 3.5f;
                }
            }

            if (focused)
            {
                break;
            }
            else
            {
                enemyGB       = null;
                focusedObject = null;
            }
        }
    }
 private bool CanAttack(GooseBehavious toAttackGoose)
 {
     if (enemyGB != null)
     {
         if (enemyGB.beingAttacked == true && enemyGB.attacking == true)
         {
             return(false);
         }
         if (toAttackGoose.enemyGB != null)
         {
             //Debug.Log("Checked enemy for being middle");
             if (toAttackGoose.enemyGB.attacking == true && toAttackGoose.enemyGB.beingAttacked == true)
             {
                 return(false);
             }
         }
     }
     return(true);
 }
    private void Unfocous()
    {
        if (focusedObject != player)
        {
            if (enemyGB != null)
            {
                enemyGB.attackerEnemy = null;
                enemyGB.beingAttacked = false;
            }
        }
        attacking = false;

        navEle.thisAgent.speed = 1.25f;
        focused       = false;
        focusedObject = null;

        enemyDS = null;
        enemyGB = null;
        walking = false;
    }