Beispiel #1
0
    public void GoToScreen(int screen)
    {
        foreach (GameObject s in m_Screens)
        {
            s.SetActive(false);
        }

        AudioManager.Instance.PlaySoundEvent(SOUNDID.MENU_CLICK);
        m_PreviousScreen = m_CurrentScreen;
        m_CurrentScreen  = screen;

        m_Screens[m_PreviousScreen].SetActive(true);
        m_Screens[m_CurrentScreen].SetActive(true);

        m_bScreenAnimate = m_PreviousScreen != m_CurrentScreen;
        if (m_bScreenAnimate)
        {
            m_fScreenAnimateTimer = 0.0f;

            // Setting screen to correct position
            Vector3 prevPos = m_Screens[m_PreviousScreen].GetComponent <RectTransform>().localPosition;
            prevPos.x = 0.0f;
            m_Screens[m_PreviousScreen].GetComponent <RectTransform>().localPosition = prevPos;

            Vector3 currentPos = m_Screens[m_CurrentScreen].GetComponent <RectTransform>().localPosition;
            currentPos.x = m_PreviousScreen > m_CurrentScreen ? -m_fScreenWidth : m_fScreenWidth;
            m_Screens[m_CurrentScreen].GetComponent <RectTransform>().localPosition = currentPos;

            m_fScreenFrom = currentPos.x;
        }

#if UNITY_IOS
        if (m_CurrentScreen == (int)eScreen.ACHIEVEMENTS)
        {
            GameObject btn = GameObject.FindGameObjectWithTag("Platform Specific Achievement Button");
            if (btn != null)
            {
                btn.SetActive(false);
            }
            //	GPManager.ShowAchievementsUI();
        }
#endif

#if UNITY_ANDROID
        if (m_CurrentScreen == (int)eScreen.CREDITS)
        {
            ++m_CreditVisitNum;

            if (m_CreditVisitNum == 1)
            {
                GooglePlayService.ProgressAcheivement(GPGSIds.achievement_visit_credits_screen, 100.0f);
            }

            if (m_CreditVisitNum <= 5)
            {
                GooglePlayService.ProgressAcheivement(GPGSIds.achievement_visit_credits_screen_more, (float)m_CreditVisitNum / 5.0f * 100.0f);
            }
        }
#endif
    }
Beispiel #2
0
    void CheckCounters(ACHIEVEMENTSET[] arr, int currCount, ref int nextIndex)
    {
        while (currCount >= arr[nextIndex].count)
        {
            PrintObtainedText(arr[nextIndex]);

#if UNITY_ANDROID
            // This will be multiple times as long as next index did not change
            if (arr[nextIndex].achievementID != "")
            {
                GooglePlayService.ProgressAcheivement(arr[nextIndex].achievementID, 100.0f);
            }
#endif

            if (arr.Length > nextIndex + 1)
            {
                ++nextIndex;
            }
            else
            {
                break;
            }
        }

#if UNITY_ANDROID
        int currentIndex = Math.Max(0, nextIndex - 1);
        // This will be multiple times as long as next index did not change
        //if ( arr[currentIndex].achievementID != "" )
        //{
        //	GooglePlayService.ProgressAcheivement( arr[currentIndex].achievementID, 100.0f );
        //}

        while (arr.Length > currentIndex + 1 && arr[++currentIndex].achievementID == "")
        {
            ;
        }
        if (arr[currentIndex].achievementID != "")
        {
            GooglePlayService.ProgressAcheivement(arr[currentIndex].achievementID, (float)currCount / arr[currentIndex].count);
        }
#endif
        //SaveLoad.Save();
        SaveDataLoader.SaveGame();
    }