Beispiel #1
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        internal RealtimeRoomConfigBuilder PopulateFromUIResponse(PlayerSelectUIResponse response)
        {
            C.RealTimeRoomConfig_Builder_PopulateFromPlayerSelectUIResponse(SelfPtr(),
                                                                            response.AsPointer());

            return(this);
        }
Beispiel #2
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        internal RealtimeRoomConfigBuilder SetVariant(uint variantValue)
        {
            uint variant;

            unchecked {
                variant = variantValue == 0 ? (uint)-1 : variantValue;
            }
            C.RealTimeRoomConfig_Builder_SetVariant(SelfPtr(), variant);
            return(this);
        }
Beispiel #3
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 internal static RealtimeRoomConfigBuilder Create()
 {
     return(new RealtimeRoomConfigBuilder(C.RealTimeRoomConfig_Builder_Construct()));
 }
Beispiel #4
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 protected override void CallDispose(HandleRef selfPointer)
 {
     C.RealTimeRoomConfig_Builder_Dispose(selfPointer);
 }
Beispiel #5
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 internal RealtimeRoomConfig Build()
 {
     return(new RealtimeRoomConfig(C.RealTimeRoomConfig_Builder_Create(SelfPtr())));
 }
Beispiel #6
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 internal RealtimeRoomConfigBuilder SetMaximumAutomatchingPlayers(uint maximum)
 {
     C.RealTimeRoomConfig_Builder_SetMaximumAutomatchingPlayers(SelfPtr(), maximum);
     return(this);
 }
Beispiel #7
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 internal RealtimeRoomConfigBuilder SetExclusiveBitMask(ulong bitmask)
 {
     C.RealTimeRoomConfig_Builder_SetExclusiveBitMask(SelfPtr(), bitmask);
     return(this);
 }
Beispiel #8
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 internal RealtimeRoomConfigBuilder AddInvitedPlayer(string playerId)
 {
     C.RealTimeRoomConfig_Builder_AddPlayerToInvite(SelfPtr(), playerId);
     return(this);
 }