public static Goods_EquipPutReturnProto GetProto(byte[] buffer, bool isChild = false)
    {
        Goods_EquipPutReturnProto proto = new Goods_EquipPutReturnProto();

        MMO_MemoryStream ms = null;
        if (!isChild)
        {
            ms = GameEntry.Socket.SocketSendMS;
        }
        else
        {
            ms = GameEntry.Pool.DequeueClassObject<MMO_MemoryStream>();
        }
        ms.SetLength(0);
        ms.Write(buffer, 0, buffer.Length);
        ms.Position = 0;

        proto.IsSuccess = ms.ReadBool();
        if (proto.IsSuccess)
        {
            proto.Type = (byte)ms.ReadByte();
            proto.GoodsId = ms.ReadInt();
            proto.GoodsServerId = ms.ReadInt();
        }
        else
        {
        }
        proto.MsgCode = ms.ReadInt();

        if (isChild)
        {
            GameEntry.Pool.EnqueueClassObject(ms);
        }
        return proto;
    }
    public static void OnGoods_EquipPutReturn(byte[] buffer)
    {
        Goods_EquipPutReturnProto proto = Goods_EquipPutReturnProto.GetProto(buffer);

#if DEBUG_LOG_PROTO
        Debug.Log("<color=#00eaff>接收消息:</color><color=#00ff9c>" + proto.ProtoEnName + " " + proto.ProtoCode + "</color>");
        Debug.Log("<color=#c5e1dc>==>>" + JsonUtility.ToJson(proto) + "</color>");
#endif
    }
    public static Goods_EquipPutReturnProto GetProto(byte[] buffer)
    {
        Goods_EquipPutReturnProto proto = new Goods_EquipPutReturnProto();

        using (MMO_MemoryStream ms = new MMO_MemoryStream(buffer))
        {
            proto.IsSuccess = ms.ReadBool();
            if (proto.IsSuccess)
            {
                proto.Type          = (byte)ms.ReadByte();
                proto.GoodsId       = ms.ReadInt();
                proto.GoodsServerId = ms.ReadInt();
            }
            else
            {
            }
            proto.MsgCode = ms.ReadInt();
        }
        return(proto);
    }
Beispiel #4
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    public static Goods_EquipPutReturnProto GetProto(MMO_MemoryStream ms, byte[] buffer)
    {
        Goods_EquipPutReturnProto proto = new Goods_EquipPutReturnProto();

        ms.SetLength(0);
        ms.Write(buffer, 0, buffer.Length);
        ms.Position = 0;

        proto.IsSuccess = ms.ReadBool();
        if (proto.IsSuccess)
        {
            proto.Type          = (byte)ms.ReadByte();
            proto.GoodsId       = ms.ReadInt();
            proto.GoodsServerId = ms.ReadInt();
        }
        else
        {
        }
        proto.MsgCode = ms.ReadInt();

        return(proto);
    }