/// <summary>
 /// 穿上goods装备
 /// </summary>
 /// <param name="goods"></param>
 public void PutOn(GoodsEquipment goods)
 {
     for (int i = 0; i < 8; i++)
     {
         if (goods.Type == EquipTypes[i])
         {
             if (Equipments[i] == null)
             { // 适用2个装饰
                 goods.PutOn(this);
                 Equipments[i] = goods;
                 break;
             }
         }
     }
 }
Beispiel #2
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 /// <summary>
 /// 装备更换界面
 /// </summary>
 /// <param name="context"></param>
 /// <param name="character">角色</param>
 /// <param name="equipment">要装备的装备</param>
 public ScreenChangeEquipment(SimulatorContext context, PlayerCharacter character, GoodsEquipment equipment) : base(context)
 {
     _character = character;
     if (character.HasSpace(equipment.Type))
     {
         _equipments    = new GoodsEquipment[1];
         _equipments[0] = equipment;
         _selectedIndex = 0;
     }
     else
     {
         _equipments    = new GoodsEquipment[2];
         _equipments[0] = character.GetCurrentEquipment(equipment.Type);
         _equipments[1] = equipment;
         _selectedIndex = 1;
         // 没有空间,脱掉当前装备的
         character.TakeOff(equipment.Type);
     }
     character.PutOn(equipment);
 }