// Update is called once per frame
    void Update()
    {
        if (selection != null)
        {
            GomUnit gom = selection.GetComponent <GomUnit>();
            Ability ab  = selection.GetComponent <Ability>();

            if (gom != null)
            {
                PropertyStats stats;
                UiUnitType    uut = world.GetComponent <WorldController>().unitTypes[gom.getType(gom.unitType)].GetComponent <UiUnitType>();
                if (gom.faction == GomObject.Faction.Player)
                {
                    stats = uut.getPlayerStats();
                }
                else
                {
                    stats = uut.getEnemyStats();
                }

                nameText.GetComponent <TextMesh>().text    = "Name: " + gom.unitType;
                upgradeText.GetComponent <TextMesh>().text = "To Upgrade: " + stats.upgradeCost;
                expText.GetComponent <TextMesh>().text     = "Lvl: " + stats.level;
                attackText.GetComponent <TextMesh>().text  = "x" + stats.attack;
                defenseText.GetComponent <TextMesh>().text = "x" + stats.defense;
                spiritText.GetComponent <TextMesh>().text  = "x" + stats.spirit;
                speedText.GetComponent <TextMesh>().text   = "x" + stats.speed;
            }
            else if (ab != null)
            {
                nameText.GetComponent <TextMesh>().text    = "Ability: " + ab.abilityName;
                upgradeText.GetComponent <TextMesh>().text = "Lvl: " + ab.level;

                switch (ab.abilityType)
                {
                case Ability._type.rowDamage:
                    expText.GetComponent <TextMesh>().text = "Damage: " + ab.getDamage();
                    break;

                case Ability._type.radiusDamage:
                    expText.GetComponent <TextMesh>().text  = "Damage: " + ab.getDamage();
                    expText.GetComponent <TextMesh>().text += "\nRadius: " + ab.getAreaOfEffect();
                    break;

                case Ability._type.freezeEnemyUnit:
                    expText.GetComponent <TextMesh>().text = "Duration: " + ab.getDuration();
                    break;

                case Ability._type.ShieldUnit:
                    expText.GetComponent <TextMesh>().text = "Duration: " + ab.getDuration();
                    break;
                }
            }
        }
    }
Beispiel #2
0
 void SetAttacker(GomUnit src)
 {
     attacker = src;
 }
Beispiel #3
0
 void SetAttackerNoArgs()
 {
     attacker = null;
 }