// Start is called before the first frame update
    private void Awake()
    {
        UIAPI       = GetComponent <UI_API>();
        changeColor = GetComponent <ChangeColor>();
        golemScript = GetComponent <GollemScript>();

        PowerUpCount = 0;
        PlayerScore  = 0;
    }
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        GollemScript myScript = (GollemScript)target;

        if (GUILayout.Button("Create Player"))
        {
            myScript.GenerateMesh();
        }

        if (GUILayout.Button("Update Scale"))
        {
            myScript.UpdateScaleOfObjects();
        }
    }
 // Start is called before the first frame update
 void Start()
 {
     GScript = this.GetComponent <GollemScript>();
 }