private void AreaExited(Godot.Area area) { _Area collision = area as _Area; ClassOwner.AreaExited?.Invoke(collision?.ClassOwner); }
private void AreaShapeExited(int areaId, Godot.Area area, int areaShapeId, int selfShapeId) { _Area collision = area as _Area; ClassOwner.AreaShapeExited?.Invoke(areaId, collision?.ClassOwner, areaShapeId, selfShapeId); }
public Area() { Base = new _Area(this); }