public AcceptDialog(Godot.AcceptDialog control) : base(control) { }
protected override void SetSceneControl(Godot.Control control) { base.SetSceneControl(control); SceneControl = (Godot.AcceptDialog)control; }
internal AcceptDialog(Godot.AcceptDialog control) : base(control) { }
public AcceptDialog() { Base = new _AcceptDialog(this); }