public AcceptDialog(Godot.AcceptDialog control)
     : base(control)
 {
 }
 protected override void SetSceneControl(Godot.Control control)
 {
     base.SetSceneControl(control);
     SceneControl = (Godot.AcceptDialog)control;
 }
 internal AcceptDialog(Godot.AcceptDialog control) : base(control)
 {
 }
Beispiel #4
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 public AcceptDialog()
 {
     Base = new _AcceptDialog(this);
 }