Beispiel #1
0
    private void OnEnable()
    {
#if UNITY_EDITOR
        if (Application.isPlaying == false && gameObject.scene.name != "route_map")
        {
            Rehab();
            if (myLight == null)
            {
                myLight         = GodOfSun.MakeDirectionalLight();
                myLight.enabled = true;
                myLight.transform.SetParent(transform, false);
            }
        }
        else
#endif
        {
            StartCoroutine(DelayedInit());
        }
    }