public void SetUp() { game = new GameFactory(Substitute.For <IDateTimeOffset>()).NewGame("Player"); game.Players[0].Tiles.Add(new Tile() { Letter = 'A' }); aiGridModel = Substitute.For <IAiGridModel>(); candidates = new List <AiCandidate>(); playerTiles = new List <Tile>(); aiGridModel.Candidates.Returns(candidates); aiGridModel.PlayerTiles.Returns(playerTiles); wordFinder = Substitute.For <WordFindable>(); goWordFinder = Substitute.For <IAiGoWordFinder>(); wordValidator = Substitute.For <WordValidatable>(); goScorer = Substitute.For <IGoScorer>(); goPlacer = Substitute.For <IAiGoPlacer>(); aiGoHandler = new AiGoHandler(aiGridModel, wordFinder, goWordFinder, wordValidator, goScorer, goPlacer); goResult = null; }
void WhenHandleGo() { goResult = aiGoHandler.Go(game); }
public static Result CreateResultObject(string command) { Result result = null; switch (command) { case "attach": result = new AttachResult(); break; case "detach": result = new DetachResult(); break; case "getthreads": result = new ThreadsResult(); break; case "appdomains": result = new AppDomainsResult(); break; case "assemblies": result = new AssembliesResult(); break; case "callstack": result = new CallStackResult(); break; case "setbreakpoint": result = new BreakPointResult(); break; case "exception": result = new ExceptionResult(); break; case "go": result = new GoResult(); break; case "assemblyloadevent": result = new AssemblyLoadResult(); break; case "removebreakpoint": result = new RemoveBreakPointResult(); break; case "arguments": result = new ArgumentsResult(); break; case "members": result = new MembersResult(); break; case "value": result = new MemberValueResult(); break; } return result; }