extern static int AddGlyphsToTextureFromArray_Internal(Glyph[] glyphs, int padding, GlyphRenderModes renderMode, Texture2D texture);
 extern static int AddGlyphToTexture_Internal(Glyph glyph, int padding, GlyphRenderModes renderMode, Texture2D texture);
 /// <summary>
 /// Try rasterizing and adding the given list of glyphs to the provided texture.
 /// </summary>
 /// <param name="glyphs">The list of glyphs to be added into the provided texture.</param>
 /// <param name="padding">The padding value around the glyphs.</param>
 /// <param name="renderMode">The rendering mode used rasterize the glyphs.</param>
 /// <param name="texture">Returns a value of zero if the glyphs were successfully added to the texture.</param>
 /// <returns></returns>
 public static FontEngineError AddGlyphsToTexture(Glyph[] glyphs, int padding, GlyphRenderModes renderMode, Texture2D texture)
 {
     return((FontEngineError)AddGlyphsToTextureFromArray_Internal(glyphs, padding, renderMode, texture));
 }
 /// <summary>
 /// Try rasterizing and adding the given glyph to the provided texture.
 /// </summary>
 /// <param name="glyph">The Glyph that should be added into the provided texture.</param>
 /// <param name="padding">The padding value around the glyph.</param>
 /// <param name="renderMode">The Rendering Mode for the Glyph.</param>
 /// <param name="texture">The Texture to which the glyph should be added.</param>
 /// <returns>Returns a value of zero if the glyph was successfully added to the texture.</returns>
 public static FontEngineError AddGlyphToTexture(Glyph glyph, int padding, GlyphRenderModes renderMode, Texture2D texture)
 {
     return((FontEngineError)AddGlyphToTexture_Internal(glyph, padding, renderMode, texture));
 }