public void Set(Font.Name name, String pMessage, Glyph.Name glyphName, float xStart, float yStart) { Debug.Assert(pMessage != null); this.pMessage = pMessage; this.x = xStart; this.y = yStart; this.name = name; // TODO: for wash... this should be a nullGlyph this.glyphName = glyphName; // Force color to white Debug.Assert(this.pColor != null); this.pColor.Set(1.0f, 1.0f, 1.0f); float totalWidth = 0.0f; float maxHeight = 0.0f; for (int i = 0; i < this.pMessage.Length; i++) { int key = Convert.ToByte(pMessage[i]); Glyph pGlyph = GlyphMan.Find(this.glyphName, key); Debug.Assert(pGlyph != null); totalWidth += pGlyph.GetAzulSubRect().width; if (pGlyph.GetAzulSubRect().height > maxHeight) { maxHeight = pGlyph.GetAzulSubRect().height; } } this.pColRect.Set(new Azul.Rect(this.x + totalWidth / 2, this.y, totalWidth, maxHeight)); }
public void Set(Font.Name name, String pMessage, Glyph.Name glyphName, float xStart, float yStart) { Debug.Assert(pMessage != null); this.name = name; this.pFontSprite.Set(name, pMessage, glyphName, xStart, yStart); }
//---------------------------------------------------------------------------------- // Methods //---------------------------------------------------------------------------------- public void Set(Font.Name fontName, String pMessage, Glyph.Name glyphName, float px, float py) { Debug.Assert(pMessage != null); this.name = fontName; //Delegate to inner FontSprite this.pFontSprite.Set(fontName, pMessage, glyphName, px, py); }
public Glyph Add(Glyph.Name name, int key, Texture.Name textName, float x, float y, float width, float height) { Glyph pNode = (Glyph)this.PullFromReserved(); Debug.Assert(pNode != null); pNode.Set(name, key, textName, x, y, width, height); this.Add(pNode); return(pNode); }
public static Glyph Add(Glyph.Name name, int key, Texture.Name textName, float x, float y, float width, float height) { GlyphManager pInstance = GlyphManager.PrivGetInstance(); Glyph pNode = (Glyph)pInstance.BaseAdd(); Debug.Assert(pNode != null); pNode.Set(name, key, textName, x, y, width, height); return(pNode); }
//---------------------------------------------------------------------------------- // Methods //---------------------------------------------------------------------------------- public void Set(Glyph.Name theName, int key, Texture.Name textName, float x, float y, float width, float height) { this.name = theName; this.pTexture = TextureManager.Find(textName); Debug.Assert(this.pTexture != null); Debug.Assert(this.pSubRect != null); this.pSubRect.Set(x, y, width, height); this.key = key; }
public void set(Font.FontName name, String text, Glyph.Name glyphName, float xStart, float yStart, Azul.Color color) { Debug.Assert(text != null); this.text = text; this.x = xStart; this.y = yStart; this.fontName = name; this.glyphName = glyphName; Debug.Assert(color != null); this.fontColor.Set(color); }
public static Glyph Add(Glyph.Name name, int key, Texture.TextureName textName, float x, float y, float width, float height) { GlyphManager pMan = GlyphManager.getSingleton(); Glyph pNode = (Glyph)pMan.genericAdd(); Debug.Assert(pNode != null); pNode.setAll(name, key, textName, x, y, width, height); return(pNode); }
public FontSprite() { this.pAzulSprite = new Azul.Sprite(); this.pScreenRect = new Azul.Rect(); this.pColor = new Azul.Color(1.0f, 1.0f, 1.0f); this.pMessage = null; this.glyphName = Glyph.Name.Uninitialized; this.x = 0.0f; this.y = 0.0f; }
public static Glyph Find(Glyph.Name name, int key) { GlyphManager pMan = GlyphManager.PrivGetInstance(); // Compare functions only compares two Nodes pMan.poNodeToCompare.name = name; pMan.poNodeToCompare.key = key; Glyph pData = (Glyph)pMan.BaseFind(pMan.poNodeToCompare); return(pData); }
public void Set(Glyph.Name name, int key, Texture.Name textName, float x, float y, float width, float height) { Debug.Assert(this.pSubRect != null); this.name = name; this.pTexture = TextureManager.getInstance().FindTextureByName(textName); Debug.Assert(this.pTexture != null); this.pSubRect.Set(x, y, width, height); this.key = key; }
//---------------------------------------------------------------------------------- // Constructor //---------------------------------------------------------------------------------- public FontSprite() : base() { // Make a dummy sprite. Will be finished by Set() Method later. this.x = 0.0f; this.y = 0.0f; this.glyphName = Glyph.Name.Uninitialized; this.pMessage = null; this.pAzulSprite = new Azul.Sprite(); this.pScreenRect = new Azul.Rect(); this.pColor = new Azul.Color(1.0f, 1.0f, 1.0f); }
public FontSprite() : base() { // Create a dummy sprite, it will get correctly linked in Set() this.pAzulSprite = new Azul.Sprite(); this.pScreenRect = new Azul.Rect(); this.pColor = new Azul.Color(1.0f, 1.0f, 1.0f); this.pMessage = null; this.glyphName = Glyph.Name.Uninitialized; }
public FontSprite() : base() { this.azulSprite = new Azul.Sprite(); this.screenRect = new Azul.Rect(); this.fontColor = new Azul.Color(1, 0, 0); this.text = null; this.glyphName = Glyph.Name.Uninitialized; this.x = 0.0f; this.y = 0.0f; }
public static Glyph Find(Glyph.Name name, int key) { GlyphMan pMan = GlyphMan.GetInstance(); // Compare functions only compares two Nodes pMan.pRefNode.name = name; pMan.pRefNode.key = key; Glyph pData = (Glyph)pMan.baseFind(pMan.pRefNode); return(pData); }
public static Glyph Find(Glyph.Name name, int key) { GlyphManager pInstance = GlyphManager.PrivGetInstance(); // Compare functions only compares two Nodes pInstance.pRefNode.name = name; pInstance.pRefNode.key = key; Glyph pData = (Glyph)pInstance.BaseFind(pInstance.pRefNode); return(pData); }
public void setAll(Glyph.Name name, int key, Texture.TextureName textName, float x, float y, float width, float height) { Debug.Assert(this.glyphRect != null); this.glyphName = name; this.glyphTex = TextureManager.find(textName); Debug.Assert(this.glyphTex != null); this.glyphRect.Set(x, y, width, height); this.key = key; }
public static Glyph Find(Glyph.Name name, int key) { GlyphMan pGMan = GlyphMan.PrivGetInstance(); Debug.Assert(pGMan != null); pGMan.pRefNode.name = name; pGMan.pRefNode.key = key; Glyph pGlyphData = (Glyph)pGMan.BaseFind(pGMan.pRefNode); return(pGlyphData); }
public static Glyph Find(Glyph.Name name, int key) { //get the singleton GlyphManager pMan = privGetInstance(); // Compare functions only compares two Nodes pMan.pRefNode.SetName(name); pMan.pRefNode.key = key; Glyph pData = (Glyph)pMan.baseFindNode(pMan.pRefNode); return(pData); }
public void Set(FontNode.Name name, String pMessage, Glyph.Name glyphName, float xStart, float yStart) { Debug.Assert(pMessage != null); this.pMessage = pMessage; this.x = xStart; this.y = yStart; this.name = name; this.glyphName = glyphName; // Force color to white Debug.Assert(this.pColor != null); this.pColor.Set(1.0f, 1.0f, 1.0f); }
//Converts the character in XML to class Character public static void addXml(Glyph.Name glyphName, String assetName, Texture.TextureName textName) { Character c; XmlSerializer serializer = new XmlSerializer(typeof(Character)); XmlTextReader file = new XmlTextReader(assetName); while (file.Read()) { if (file.GetAttribute("key") != null) { c = (Character)serializer.Deserialize(file); GlyphManager.Add(glyphName, c.key, textName, c.x, c.y, c.width, c.height); } } }
public void Set(Font.Name name, String pMessage, Glyph.Name glyphName, float x, float y) { Debug.Assert(pMessage != null); this.pMessage = pMessage; this.x = x; this.y = y; this.name = name; this.glyphName = glyphName; //set color to white Debug.Assert(this.pColor != null); this.pColor.Set(1.0f, 1.0f, 1.0f); }
public static Glyph Find(Glyph.Name name, int key) { DLink ptr = pMan.poActive; while (ptr != null) { if (((Glyph)ptr).GetKey() == key) { return((Glyph)ptr); } ptr = ptr.pNext; } return(null); }
public void Set(Font.Name fontName, String pMessage, Glyph.Name glyphName, float px, float py) { Debug.Assert(pMessage != null); this.pMessage = pMessage; this.name = fontName; this.x = px; this.y = py; // TODO: for wash... this should be a nullGlyph this.glyphName = glyphName; // Default white font Debug.Assert(this.pColor != null); this.pColor.Set(1.0f, 1.0f, 1.0f); }
public static Glyph Find(Glyph.Name name, int key) { GlyphManager texManInst = GlyphManager.getSingleton(); Debug.Assert(texManInst != null); Glyph pseudoTex = texManInst.refGlyph; Debug.Assert(pseudoTex != null); pseudoTex.glyphName = name; pseudoTex.key = key; Glyph targetTex = (Glyph)texManInst.genericFind(pseudoTex); return(targetTex); }
public Glyph FindGlyph(Glyph.Name _name, int _key) { // Compare functions only compares two Nodes Glyph current = (Glyph)(this.poActiveHead); while (current != null) { if (current.name == _name && current.key == _key) { return(current); } current = (Glyph)(current.pNext); } return(null); }
public static void AddXml(Glyph.Name glyphName, String assetName, Texture.Name textName) { GlyphMan.AddXml(glyphName, assetName, textName); }
public static Font Add(Font.Name name, SpriteBatch.Name SB_Name, String pMessage, Glyph.Name glyphName, float xStart, float yStart) { FontMan pMan = FontMan.GetInstance(); Font pNode = (Font)pMan.baseAdd(); Debug.Assert(pNode != null); pNode.set(name, pMessage, glyphName, xStart, yStart); // Add to sprite batch SpriteBatch pSB = SpriteBatchMan.Find(SB_Name); Debug.Assert(pSB != null); Debug.Assert(pNode.pFontSprite != null); pSB.attach(pNode.pFontSprite); return(pNode); }
public static void AddXml(Glyph.Name glyphName, String assetName, Texture.Name textName) { System.Xml.XmlTextReader reader = new XmlTextReader(assetName); int key = -1; int x = -1; int y = -1; int width = -1; int height = -1; // I'm sure there is a better way to do this... but this works for now while (reader.Read()) { switch (reader.NodeType) { case XmlNodeType.Element: // The node is an element. if (reader.GetAttribute("key") != null) { key = Convert.ToInt32(reader.GetAttribute("key")); } else if (reader.Name == "x") { while (reader.Read()) { if (reader.NodeType == XmlNodeType.Text) { x = Convert.ToInt32(reader.Value); break; } } } else if (reader.Name == "y") { while (reader.Read()) { if (reader.NodeType == XmlNodeType.Text) { y = Convert.ToInt32(reader.Value); break; } } } else if (reader.Name == "width") { while (reader.Read()) { if (reader.NodeType == XmlNodeType.Text) { width = Convert.ToInt32(reader.Value); break; } } } else if (reader.Name == "height") { while (reader.Read()) { if (reader.NodeType == XmlNodeType.Text) { height = Convert.ToInt32(reader.Value); break; } } } break; case XmlNodeType.EndElement: //Display the end of the element if (reader.Name == "character") { // have all the data... so now create a glyph //Debug.WriteLine("key:{0} x:{1} y:{2} w:{3} h:{4}", key, x, y, width, height); GlyphManager.Add(glyphName, key, textName, x, y, width, height); } break; } } // Debug.Write("\n"); }
public static Font Add(Font.Name name, SpriteBatch.Name SB_Name, String pMessage, Glyph.Name glyphName, float x, float y) { FontMan pFMan = FontMan.PrivGetInstance(); Debug.Assert(pFMan != null); Font pFNode = (Font)pFMan.BaseAdd(); Debug.Assert(pFNode != null); pFNode.Set(name, pMessage, glyphName, x, y); SpriteBatch pSpriteBatch = SpriteBatchMan.Find(SB_Name); Debug.Assert(pSpriteBatch != null); Debug.Assert(pFNode.pFontSprite != null); pSpriteBatch.Attach(pFNode.pFontSprite); return(pFNode); }