Beispiel #1
0
        private GltfMesh[] ExtractMeshes(Gltf model, GltfAccessor[] accessors, GltfBucketContainer materials)
        {
            var noOfItems = model.Meshes != null ? model.Meshes.Length : 0;
            var output    = new GltfMesh[noOfItems];

            for (var i = 0; i < noOfItems; i += 1)
            {
                var result = new GltfMesh(model.Meshes[i], accessors);
                output[i] = result;
            }
            return(output);
        }
Beispiel #2
0
        static Mesh FromGltf(GltfSerialization.GltfStorage storage, GltfMesh x, GltfPrimitive primitive, bool isShared)
        {
            var mesh = new Mesh((TopologyType)primitive.mode)
            {
                VertexBuffer = primitive.attributes.FromGltf(storage)
            };

            if (isShared)
            {
                // create joined index buffer
                mesh.IndexBuffer = storage.IndexBufferFromGltf(x.primitives.Select(y => y.indices).ToArray());
            }
            else
            {
                mesh.IndexBuffer = storage.AccessorFromGltf(primitive.indices);
            }

            if (primitive.targets != null)
            {
                for (int i = 0; i < primitive.targets.Count; ++i)
                {
                    var    gltfTarget = primitive.targets[i];
                    string targetName = null;
                    if (primitive.extras != null &&
                        primitive.extras.targetNames != null &&
                        i < primitive.extras.targetNames.Count
                        )
                    {
                        targetName = primitive.extras.targetNames[i];
                    }
                    var target = new MorphTarget(targetName)
                    {
                        VertexBuffer = gltfTarget.FromGltf(storage)
                    };

                    // validate count
                    foreach (var kv in target.VertexBuffer)
                    {
                        if (kv.Value.Count != mesh.VertexBuffer.Count)
                        {
                            throw new Exception();
                        }
                    }

                    mesh.MorphTargets.Add(target);
                }
            }

            return(mesh);
        }
Beispiel #3
0
        public static MeshGroup FromGltf(this GltfMesh x,
                                         GltfSerialization.GltfStorage storage, List <Material> materials)
        {
            var group = new MeshGroup(x.name);

            if (x.primitives.Count == 1)
            {
                var primitive = x.primitives[0];
                var mesh      = primitive.FromGltf(storage, x);

                mesh.Submeshes.Add(
                    new Submesh(0, mesh.IndexBuffer.Count, materials[primitive.material]));

                group.Meshes.Add(mesh);
            }
            else if (!x.AllPrimitivesHasSameVertexBuffer())
            {
                int offset = 0;
                foreach (var primitive in x.primitives)
                {
                    var mesh = primitive.FromGltf(storage, x);

                    mesh.Submeshes.Add(
                        new Submesh(offset, mesh.IndexBuffer.Count, materials[primitive.material]));
                    offset += mesh.IndexBuffer.Count;

                    group.Meshes.Add(mesh);
                }
            }
            else
            {
                // for VRM

                var mesh   = x.SharedBufferFromGltf(storage);
                int offset = 0;
                foreach (var primitive in x.primitives)
                {
                    var count = storage.Gltf.accessors[primitive.indices].count;
                    mesh.Submeshes.Add(
                        new Submesh(offset, count, materials[primitive.material]));
                    offset += count;
                }

                group.Meshes.Add(mesh);
            }

            return(group);
        }
Beispiel #4
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        protected List <Mesh> readPrimitivesInMesh(int index, Node parent)
        {
            GltfMesh    gltfMesh = this._root.Meshes[index];
            List <Mesh> meshes   = new List <Mesh>();

            foreach (GltfMeshPrimitive p in gltfMesh.Primitives)
            {
                Mesh mesh = readPrimitive(p, out Material material);
                mesh.Name = gltfMesh.Name;
                meshes.Add(mesh);

                parent.Children.Add(material);                    //TODO: fix the material reference
            }

            return(meshes);
        }
        private static async Task ConstructMeshAsync(GltfObject gltfObject, GameObject parent, int meshId)
        {
            GltfMesh gltfMesh = gltfObject.meshes[meshId];

            var renderer = parent.gameObject.AddComponent <MeshRenderer>();
            var filter   = parent.gameObject.AddComponent <MeshFilter>();

            if (gltfMesh.primitives.Length == 1)
            {
                gltfMesh.Mesh = await ConstructMeshPrimitiveAsync(gltfObject, gltfMesh.primitives[0]);

                gltfMesh.Mesh.name      = gltfMesh.name;
                filter.sharedMesh       = gltfMesh.Mesh;
                renderer.sharedMaterial = gltfObject.materials[gltfMesh.primitives[0].material].Material;
                return;
            }

            var materials    = new List <Material>();
            var meshCombines = new CombineInstance[gltfMesh.primitives.Length];

            for (int i = 0; i < gltfMesh.primitives.Length; i++)
            {
                meshCombines[i].mesh = await ConstructMeshPrimitiveAsync(gltfObject, gltfMesh.primitives[i]);

                var meshMaterial = gltfObject.materials[gltfMesh.primitives[i].material].Material;

                if (!materials.Contains(meshMaterial))
                {
                    materials.Add(meshMaterial);
                }
            }

            var newMesh = new Mesh();

            newMesh.CombineMeshes(meshCombines);
            gltfMesh.Mesh            = filter.sharedMesh = newMesh;
            gltfMesh.Mesh.name       = gltfMesh.name;
            renderer.sharedMaterials = materials.ToArray();
        }
Beispiel #6
0
 /// <summary>
 /// IndexBuffer毎に異なるVertexBufferを参照する
 ///
 ///  VertexBuffer
 ///  +--------+ +--------+ +--------+
 ///  |0       | |1       | |2       |
 ///  +--------+ +--------+ +--------+
 ///       A         A        A
 ///       |         |        |
 ///  +---------+--------+--------+
 ///  | submesh0|submesh1|submesh2|
 ///  +---------+--------+--------+
 ///  IndexBuffer
 /// </summary>
 public static Mesh FromGltf(this GltfPrimitive primitive, GltfSerialization.GltfStorage storage, GltfMesh x)
 {
     return(FromGltf(storage, x, primitive, false));
 }
Beispiel #7
0
 /// <summary>
 /// VertexBufferはひとつでIndexBufferの参照が異なる
 ///
 ///  VertexBuffer
 ///  +----------------------------------+
 ///  |                                  |
 ///  +----------------------------------+
 ///       A         A        A
 ///       |         |        |
 ///  +---------+--------+--------+
 ///  | submesh0|submesh1|submesh2|
 ///  +---------+--------+--------+
 ///  IndexBuffer
 /// </summary>
 public static Mesh SharedBufferFromGltf(this GltfMesh x, GltfSerialization.GltfStorage storage)
 {
     // 先頭を使う
     return(FromGltf(storage, x, x.primitives[0], true));
 }
Beispiel #8
0
        public static async void OnImportGltfAsset(AssetImportContext context)
        {
            var importedObject = await GltfUtility.ImportGltfObjectFromPathAsync(context.assetPath);

            if (importedObject == null ||
                importedObject.GameObjectReference == null)
            {
                Debug.LogError("Failed to import glTF object");
                return;
            }

            var gltfAsset = (GltfAsset)ScriptableObject.CreateInstance(typeof(GltfAsset));

            gltfAsset.GltfObject = importedObject;
            gltfAsset.name       = $"{gltfAsset.GltfObject.Name}{Path.GetExtension(context.assetPath)}";
            gltfAsset.Model      = importedObject.GameObjectReference;
            context.AddObjectToAsset("main", gltfAsset.Model);
            context.SetMainObject(importedObject.GameObjectReference);
            context.AddObjectToAsset("glTF data", gltfAsset);

            bool reImport = false;

            for (var i = 0; i < gltfAsset.GltfObject.textures?.Length; i++)
            {
                GltfTexture gltfTexture = gltfAsset.GltfObject.textures[i];

                if (gltfTexture == null)
                {
                    continue;
                }

                var path = AssetDatabase.GetAssetPath(gltfTexture.Texture);

                if (string.IsNullOrWhiteSpace(path))
                {
                    var textureName = gltfTexture.name;

                    if (string.IsNullOrWhiteSpace(textureName))
                    {
                        textureName = $"Texture_{i}";
                        gltfTexture.Texture.name = textureName;
                    }

                    context.AddObjectToAsset(textureName, gltfTexture.Texture);
                }
                else
                {
                    if (!gltfTexture.Texture.isReadable)
                    {
                        var textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
                        if (textureImporter != null)
                        {
                            textureImporter.isReadable = true;
                            textureImporter.SetPlatformTextureSettings(new TextureImporterPlatformSettings {
                                format = TextureImporterFormat.RGBA32
                            });
                            textureImporter.SaveAndReimport();
                            reImport = true;
                        }
                    }
                }
            }

            if (reImport)
            {
                var importer = AssetImporter.GetAtPath(context.assetPath);
                importer.SaveAndReimport();
                return;
            }

            for (var i = 0; i < gltfAsset.GltfObject.meshes?.Length; i++)
            {
                GltfMesh gltfMesh = gltfAsset.GltfObject.meshes[i];

                string meshName = string.IsNullOrWhiteSpace(gltfMesh.name) ? $"Mesh_{i}" : gltfMesh.name;

                gltfMesh.Mesh.name = meshName;
                context.AddObjectToAsset($"{meshName}", gltfMesh.Mesh);
            }

            if (gltfAsset.GltfObject.materials != null)
            {
                foreach (GltfMaterial gltfMaterial in gltfAsset.GltfObject.materials)
                {
                    context.AddObjectToAsset(gltfMaterial.name, gltfMaterial.Material);
                }
            }
        }
        public static async void OnImportGltfAsset(AssetImportContext context)
        {
            var gltfAsset      = (GltfAsset)ScriptableObject.CreateInstance(typeof(GltfAsset));
            var importedObject = await GltfUtility.ImportGltfObjectFromPathAsync(context.assetPath);

            gltfAsset.GltfObject = importedObject;
            gltfAsset.name       = $"{gltfAsset.GltfObject.Name}{Path.GetExtension(context.assetPath)}";
            gltfAsset.Model      = importedObject.GameObjectReference;
            context.AddObjectToAsset("main", gltfAsset.Model);
            context.SetMainObject(importedObject.GameObjectReference);
            context.AddObjectToAsset("glTF data", gltfAsset);

            bool reImport = false;

            for (var i = 0; i < gltfAsset.GltfObject.textures.Length; i++)
            {
                GltfTexture gltfTexture = gltfAsset.GltfObject.textures[i];
                var         path        = AssetDatabase.GetAssetPath(gltfTexture.Texture);

                if (string.IsNullOrWhiteSpace(path))
                {
                    var textureName = gltfTexture.name;

                    if (string.IsNullOrWhiteSpace(textureName))
                    {
                        textureName = $"Texture_{i}";
                        gltfTexture.Texture.name = textureName;
                    }

                    context.AddObjectToAsset(textureName, gltfTexture.Texture);
                }
                else
                {
                    if (!gltfTexture.Texture.isReadable)
                    {
                        var textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
                        textureImporter.isReadable = true;
                        textureImporter.SetPlatformTextureSettings(new TextureImporterPlatformSettings {
                            format = TextureImporterFormat.RGBA32
                        });
                        textureImporter.SaveAndReimport();
                        reImport = true;
                    }
                }
            }

            if (reImport)
            {
                var importer = AssetImporter.GetAtPath(context.assetPath);
                importer.SaveAndReimport();
                return;
            }

            for (var i = 0; i < gltfAsset.GltfObject.meshes.Length; i++)
            {
                GltfMesh gltfMesh = gltfAsset.GltfObject.meshes[i];

                string meshName = string.IsNullOrWhiteSpace(gltfMesh.name) ? $"Mesh_{i}" : gltfMesh.name;

                gltfMesh.Mesh.name = meshName;
                context.AddObjectToAsset($"{meshName}", gltfMesh.Mesh);
            }

            foreach (GltfMaterial gltfMaterial in gltfAsset.GltfObject.materials)
            {
                if (context.assetPath.EndsWith(".glb"))
                {
                    context.AddObjectToAsset(gltfMaterial.name, gltfMaterial.Material);
                }
                else
                {
                    var path = Path.GetFullPath(Path.GetDirectoryName(context.assetPath));
                    path = path.Replace("\\", "/").Replace(Application.dataPath, "Assets");
                    path = $"{path}/{gltfMaterial.name}.mat";
                    AssetDatabase.CreateAsset(gltfMaterial.Material, path);
                    gltfMaterial.Material = AssetDatabase.LoadAssetAtPath <Material>(path);
                }
            }
        }