void Awake()
 {
     if (!Instance)
     {
         Instance = this;
     }
     else
     {
         Debug.Log("Already an Input Manager in the Scene !");
         Destroy(this);
     }
 }
 void OnDestroy()
 {
     #region Events
     #region FingersCombinaison
     OnFirstCombination  = null;
     OnSecondCombination = null;
     OnThirdCombination  = null;
     OnFourthCombination = null;
     OnFifthCombination  = null;
     OnSixCombination    = null;
     OnSevenCombination  = null;
     OnEightCombination  = null;
     #endregion
     #endregion
     Instance = null;
 }